airborne509
01-03-2013, 07:22
Sup peeps,
I am looking for 3 more players to join me for a USMG championship series team. I am looking to qualify this Saturday at 1pm EST. We will need to stay together the whole season due to the fact that if you aren't the same 4 players we have to qualify the team as a new team. if we have more than 4 people interested we can work out two teams for the event. The rules are below for the championship series.
The Champions Series features a mix of objective game modes that use competitive rules. Competitive rules differ from the rulesets you experience in multiplayer Public Matches. These rulesets reflect the standards used by the professional circuit.
Team Rank
The Champions Series features Team Rank play in addition to Solo Rank. A League Team is created by gathering a party in the League Play lobby that has enough players to fill a full team. The Champions Series will support League Teams.
In order to create a team, visit the League Play lobby and invite enough players to meet the team size of 4 players. Select Find Match and you will be asked to create a new League Team. You will then choose a team name and a team emblem. Team emblems can be selected from any team member’s saved emblems. This will also create a Team Homepage in the Barracks, where you or any player on your team can change your emblem later if desired.
Once created, the team will compete as a League Team and will be placed in Team Ladders. The team will have its own skill rating that's based entirely on the team’s wins or losses. When playing as a team, your wins and losses only count towards the team’s skill rating and team ladder ranks and do not affect solo skill rating or solo ladder ranks.
Because teams have their own skill rating, each team is unique to the 4 players on that team. You cannot swap a player in for a different one, as it would affect the skill rating for the team. Any time you gather a different group of players to play as a League Team, you will create a unique team that is specific to the players on the team.
Note that any time you do not play as a full League Team, you will be ranked as a solo competitor. This is true even if you invite a few friends to your party to play together.
Champions Series Game Modes and Ruleset
A few rules and restrictions apply to all Champions Series game modes:
3rd person spectating is disabled.
No SMAW or RPG.
No Grenade Launcher Attachment.
No Tactical Insertions or Care Package Scorestreak.
Capture the Flag
Win: Most captures at end of time.
Score: Carry across rounds.
Rounds: 2
Round Time: 5 minutes
Enemy Carrier on Radar: Delayed
Respawn Delay: 7.5 seconds
Switch Sides: After every round
Overtime Rules: The first capture in overtime sets a capture time. The team that is down by a capture must then capture the flag faster than the first capture time in order to win. If the team that captured the first flag in overtime then captures another flag, they win.
Search and Destroy
Win: First to win 6 Rounds
Switch Sides: After every round
Round Time: 1.5 minutes
Bomb Timer: 45 seconds
Plant Time: 5 seconds (plants are silent)
Defuse Time: 7.5 seconds.
Hardpoint
Win: First to 250 points or highest score at end of time
Time Limit: 10 minutes
Hardpoint Lifetime: 1 minute
Hardpoint Rotation: Linear rotation
Champions Map Rotation
Map rotation for the Champions Series is dictated by the game mode, as follows:
Capture the Flag:
Standoff
Slums
Raid
Express
Meltdown
Plaza
Search and Destroy:
Standoff
Express
Meltdown
Cargo
Aftermath
Raid
Plaza
Hardpoint:
Standoff
Slums
Raid
Hijacked
Yemen
Plaza
Meltdown
I am looking for 3 more players to join me for a USMG championship series team. I am looking to qualify this Saturday at 1pm EST. We will need to stay together the whole season due to the fact that if you aren't the same 4 players we have to qualify the team as a new team. if we have more than 4 people interested we can work out two teams for the event. The rules are below for the championship series.
The Champions Series features a mix of objective game modes that use competitive rules. Competitive rules differ from the rulesets you experience in multiplayer Public Matches. These rulesets reflect the standards used by the professional circuit.
Team Rank
The Champions Series features Team Rank play in addition to Solo Rank. A League Team is created by gathering a party in the League Play lobby that has enough players to fill a full team. The Champions Series will support League Teams.
In order to create a team, visit the League Play lobby and invite enough players to meet the team size of 4 players. Select Find Match and you will be asked to create a new League Team. You will then choose a team name and a team emblem. Team emblems can be selected from any team member’s saved emblems. This will also create a Team Homepage in the Barracks, where you or any player on your team can change your emblem later if desired.
Once created, the team will compete as a League Team and will be placed in Team Ladders. The team will have its own skill rating that's based entirely on the team’s wins or losses. When playing as a team, your wins and losses only count towards the team’s skill rating and team ladder ranks and do not affect solo skill rating or solo ladder ranks.
Because teams have their own skill rating, each team is unique to the 4 players on that team. You cannot swap a player in for a different one, as it would affect the skill rating for the team. Any time you gather a different group of players to play as a League Team, you will create a unique team that is specific to the players on the team.
Note that any time you do not play as a full League Team, you will be ranked as a solo competitor. This is true even if you invite a few friends to your party to play together.
Champions Series Game Modes and Ruleset
A few rules and restrictions apply to all Champions Series game modes:
3rd person spectating is disabled.
No SMAW or RPG.
No Grenade Launcher Attachment.
No Tactical Insertions or Care Package Scorestreak.
Capture the Flag
Win: Most captures at end of time.
Score: Carry across rounds.
Rounds: 2
Round Time: 5 minutes
Enemy Carrier on Radar: Delayed
Respawn Delay: 7.5 seconds
Switch Sides: After every round
Overtime Rules: The first capture in overtime sets a capture time. The team that is down by a capture must then capture the flag faster than the first capture time in order to win. If the team that captured the first flag in overtime then captures another flag, they win.
Search and Destroy
Win: First to win 6 Rounds
Switch Sides: After every round
Round Time: 1.5 minutes
Bomb Timer: 45 seconds
Plant Time: 5 seconds (plants are silent)
Defuse Time: 7.5 seconds.
Hardpoint
Win: First to 250 points or highest score at end of time
Time Limit: 10 minutes
Hardpoint Lifetime: 1 minute
Hardpoint Rotation: Linear rotation
Champions Map Rotation
Map rotation for the Champions Series is dictated by the game mode, as follows:
Capture the Flag:
Standoff
Slums
Raid
Express
Meltdown
Plaza
Search and Destroy:
Standoff
Express
Meltdown
Cargo
Aftermath
Raid
Plaza
Hardpoint:
Standoff
Slums
Raid
Hijacked
Yemen
Plaza
Meltdown