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Valorfall
07-30-2013, 11:25
http://img.tapatalk.com/d/13/07/31/qany6y9a.jpg

Stabicus
07-30-2013, 12:26
I was pumped for this game until I started looking into the BF4 changes and upgrades. Not saying I wont get this game as well, but the COD franchises in general since BO have really not lived up to my expectations. I know they are two different game types and that is one reason I will probably get this as well.

iamthesgt
07-30-2013, 15:24
I was pumped for this game until I started looking into the BF4 changes and upgrades. Not saying I wont get this game as well, but the COD franchises in general since BO have really not lived up to my expectations.

This. I've seen some proposed changes that look cool, but not enough to show that it's not Modern Warfare 1.6

jxspyder
07-30-2013, 19:16
This. I've seen some proposed changes that look cool, but not enough to show that it's not Modern Warfare 1.6

They really haven't released any of the changes, so that'd be a hard judgement to crack.

They have a new engine, better/smoother/more animations, and improved customization. And more dynamic maps. That's about it until the reveal in August.

Sent from the muddy banks of the Wishkaw

klaws
08-14-2013, 12:03
OMG I'm watching the multiplayer reveal for Ghosts and It looks epic! All the changes I wanted and then some definitely getting it! I have never been more excited for a COD! Check it out!

iamthesgt
08-14-2013, 12:07
OMG I'm watching the multiplayer reveal for Ghosts and It looks epic! All the changes I wanted and then some definitely getting it! I have never been more excited for a COD! Check it out!

Link?

jack
08-14-2013, 14:33
Link?
You're not missing anything. It's just COD with a BF4 identity crisis.

River_Rat_459
08-14-2013, 15:08
Nice touch.


Call of Duty Account Lets Ghosts Stats Transfer to Next-Gen
"From console to console, current gen to next gen, second screen and more."
by Andrew Goldfarb AUGUST 14, 2013

During its Call of Duty live stream today, Infinity Ward announced that players will be able to transfer their Call of Duty: Ghosts stats across platforms -- including from current to next-gen systems.

By logging into their Call of Duty Account (which already exists for Call of Duty Elite members or can be created for free), players will be able to download their profile to access their stats from any console.

As described by Activision, players can "carry their profile wherever they go, from console to console, current gen to next gen, second screen and more. So when players are ready to move to next gen systems Xbox One or PlayStation 4, all their Call of Duty: Ghosts stats, in-game achievements, unlocks, and more will seamlessly go with them and be ready and waiting."

SOURCE: http://www.ign.com/articles/2013/08/14/call-of-duty-account-lets-ghosts-stats-transfer-to-next-gen

Stabicus
08-14-2013, 15:15
You're not missing anything. It's just COD with a BF4 identity crisis.

Agreed. And its funny how they expect so many people to buy it for the current gen then buy it again for next gen. Wooooo I can transfer my stats. Hell for 130.00 if you bought it on two systmes it should do more than that.

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NwG_SnakeEyes
08-14-2013, 15:24
Agreed. And its funny how they expect so many people to buy it for the current gen then buy it again for next gen. Wooooo I can transfer my stats. Hell for 130.00 if you bought it on two systmes it should do more than that.

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But if you get it for 360 you can take it back and only pay 10 for the XB1 version. That and the ability to share stats across platforms has sold me.

DOCCUPCAKE
08-14-2013, 15:43
Yeah I am. Liking the squad features along with the ability of stuff blowing up changing the map as well as the different clan features and the war side. New game modes look cool as well as fluid knee slides as well as the seamless mounting ad dismounting-

iamthesgt
08-14-2013, 15:45
You're not missing anything. It's just COD with a BF4 identity crisis.

Pretty much.

I do like that stats persist across consoles. I wish BF3 had that. I had almost 100 hours on PS3 that I wish were added in with 360.

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MARDIGRA21
08-14-2013, 17:39
After watching the MP reveal with all the new features, I am on the fence with this one. I will probably still buy just to play with everyone in the clan but I wasn't excited at all about the reveal. The only thing that was cool was the clan wars.

Twizted875
08-14-2013, 18:44
Ya not all that impressed it seemed a bit lame and same old shit but ill pick it up anyway... Bf4 on the other hand looks great

KABLAAMIT
08-14-2013, 19:40
This looks so awesome! Can't wait. But I will say, if this one pisses me off as much as BO II, it will be the last Call of Duty I ever buy.

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iamthesgt
08-14-2013, 20:39
This looks so awesome! Can't wait. But I will say, if this one pisses me off as much as BO II, it will be the last Call of Duty I ever buy.

Just take the plunge and get Battlefield

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KaNtSt0PMeH
08-14-2013, 20:41
This is me. This is me not playing Call of Duty. I'll be busy on a Roman Battlefield releasing the Krakken on some fools.

NwG_SnakeEyes
08-14-2013, 21:36
Just take the plunge and get Battlefield

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Or get both. Some of us do enjoy more games than Battlefield. Lol

jack
08-14-2013, 23:30
Pretty much.

I do like that stats persist across consoles. I wish BF3 had that. I had almost 100 hours on PS3 that I wish were added in with 360.

Sent from my DROID RAZR using Tapatalk 2 Yeah, but I Thought that only applied to current gen and next gen transition. exp; you played ghost on 360 but when you upgrade to One, your stats follow you from 360 to One. didn't think they were cross plat(Micro to Sony).

jack
08-14-2013, 23:33
Or get both. Some of us do enjoy more games than Battlefield. Lol Meh, I'd rather play the game that knows what it is. instead of playing a game, that has yet to decide what it still wants to be.

iamthesgt
08-15-2013, 06:41
Yeah, but I Thought that only applied to current gen and next gen transition. exp; you played ghost on 360 but when you upgrade to One, your stats follow you from 360 to One. didn't think they were cross plat(Micro to Sony).

It sounded like it was account-based, across platforms.

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Stabicus
08-15-2013, 06:54
It sounded like it was account-based, across platforms.

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That would be a feat and a half. Awesome but doubtful

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iamthesgt
08-15-2013, 07:52
That would be a feat and a half. Awesome but doubtful

I don't know why it's doubtful. From a technological standpoint, not all that difficult.

Anyway, I'm actually starting to want this game. Maybe if I play some more BF3 and finish everything I want to, I might get it.

Here's the features that have me interested:



Among the most significant changes are the new squad set-up which replaces the customisable character classes of old. Now, players will be able to create and fully personalise up to ten individual soldiers, all with custom loud-outs, gear, clothing and appearances. According to Activision, there are over 20,000 combinations – and players will be able to select female character models. Every player starts with just one soldier, but as they level up, they earn new unlock points which can be used for items, or for opening up a new soldier. Every soldier can be prestiged just once, and now, when they prestige, they keep all their items. It's an interesting, more personal twist on the familiar class-based system, allowing fans to build a team of humanised characters, rather than anonymous class-based automatons.
Load-out options include more than 30 new weapons and a complete new weapon class, the marksman rifle, which operates either as a scoped sniper rifle or a single-shot assault. The game also features a dual render technology so when using sights, you still have peripheral vision around the eyepiece. Through the game, players earn squad points which can be used to unlock new weapons – but unlike in previous instalments, these can be attained in any order – you just need to have the right amount of points for the item you want.
Similarly to the Black Ops II ten-point system for load-outs, Ghosts gives players a budget to be spent on primary and secondary weapons, items and streaks. Perks now have a value from one to five points each and players have eight points to spend on each soldier, although sacrificing the secondary weapon or some items adds more perk points to the wallet. As usual it's all about working out your play style and balancing everything accordingly. "This will be really interesting," says Ali Aiken, AKA 'Ali A' (http://www.youtube.com/user/Matroix), a Call of Duty YouTube broadcaster with over two million subscribers. "You can have a load of low-level perks or just a few high level ones; it's going to be about what you really want and need, what are you aiming to do in that particular match – and then balancing out your distribution based on that."
There are 20 new kill streaks, including the ability to call in Riley, the game's highly trained spec-ops dog. Your canine scout will hunt and attack enemy players, and also bark when they're close, acting as a sort of tracking system. Other more familiar missile and aerial attacks have been re-tuned. "It seems that they've been designed so that they can be shot down quite easily," says Aliken. "I think Infinity Ward is trying to focus more on gun-to-gun combat rather than too much hectic stuff happening in the air. They're trying to balance it out a little more."
Strike packages are back from the Modern Warfare series, in their usual Assault, Specialist and Support flavours, though the number of air-based options have been lowered in favour of ground items. A new satcom station, for example, replaces the old airborne UAV, making them more vulnerable – unless they're well hidden. Oh and Death streaks have been removed – an announcement that drew a loud series of whoops from the audience.
For some CoD veterans though, it was the newly refined physicality of the characters that impressed. CoD soldiers are now able to mantle over walls, cars and other obstacles without losing speed; on top of that a new contextual lean system lets you look around objects by depressing a single button, while the knee slide facilitates the speedy drop into a prone position or behind a piece of cover.
Another YouTube presenter, Jack Mason, who hosts the JackFrags channel (http://www.youtube.com/user/jackfrags), echoed the view that the Ghosts multiplayer feels more about refining than utterly re-thinking the experience. "It still has that CoD feel – it's much more evolution than revolution. There are a lot of cool little features that enhance the gameplay. The movement stuff in particular is cool – I'm sure we're going to get lots of videos on YouTube of fancy sliding kills."
Aiken agrees. "I think these are the most exciting changes," he says. "The way you traverse across the maps in Call of Duty has been pretty much the same since the beginning, but this year the knee slide is great to get behind cover nice and quickly and the lean in feature, which has been available on PC (http://www.theguardian.com/technology/pc) but never on console, will really change the way everyone plays the game."
As for maps, Infinity Ward elaborated on the destructible environments it chatted about at the Ghosts reveal event earlier this year. Every location will feature interactive elements ranging from small traps to map-changing kill streaks. During a demo, we see one section in which a train carriage is hit by a missile, blasting it off a cliff edge into a chasm – with several soldiers inside. In another sequence, the roof of a petrol station collapses on an unlucky player. This is, of course, an extension of the stuff that Black Ops and Modern Warfare have already been toying with, and mirrors Dice's plans for Battlefield 4 – but it's interesting none-the-less, and may add some tactical complexity to the action.
Activision also showed off a range of new multiplayer modes. 'Cranked' is a team deathmatch derivative in which getting a kill triggers a timed sequence in which your soldier has increasingly accelerated movement – the catch is, they need to get another kill before the clock hits zero or they explode. "It's going to really play into the hands of the aggressive players – the ones that like to charge around the maps like mentalists," says Mason. 'Search and rescue', meanwhile, operates a little like the Kill Confirmed mode in Black Ops – players drop dog tags when killed and these can be snatched by allies to revive their comrade or whipped away by enemies to keep them out of the game.
Ghosts is also debuting a whole new Squads mode, which will pitch you and and a personal squad of up to five of your soldiers against the squads of AI enemies and other players. At any point during play, you'll be able to swap out one of your AI-controlled squad members for a friend, providing a seamless mix of solo, co-op and competitive play. Apparently, AI combatants will do all the stuff human players do including corner camping and jump shooting.


from here: http://www.theguardian.com/technology/gamesblog/2013/aug/14/call-of-duty-ghosts-multiplayer-revealed

Stabicus
08-15-2013, 08:02
No not technicaly speaking as long as the stats are laid out the same across the board. But do u really think Sony and Microsoft are going to allow the other access of any sort to their servers? That is what would be needed, just because Activision says they can and will the big guns have to agree. Think of it like Twitter or Facebook when you allow an app access to your account info, the app your giving access too has to go thru FB first. Again doable just doubtful, but it would be nice to see a change in policy when it comes to something like this. It would open the doors for some true RPGMMO's on consoles

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iamthesgt
08-15-2013, 10:20
Yeah but they design the game, and how the stats are tracked. Battlefield and Halo have APIs that let other apps access stats. All they'd have to do was store the stats on their server, linked to an account. They already store some data on their servers, so this wouldn't be too much of a hassle.

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jack
08-15-2013, 10:36
It sounded like it was account-based, across platforms.

Sent from my DROID RAZR using Tapatalk 2 Hmmm...account based across platform yes. but I'm not sure it's across console brands.

jxspyder
08-15-2013, 12:28
I don't know why it's doubtful. From a technological standpoint, not all that difficult.

Anyway, I'm actually starting to want this game. Maybe if I play some more BF3 and finish everything I want to, I might get it.

Here's the features that have me interested:



from here: http://www.theguardian.com/technology/gamesblog/2013/aug/14/call-of-duty-ghosts-multiplayer-revealed

There are some pretty awesome concepts, will be fun to see it in action. And if it sways you even a little, its pretty staggering indeed.

Sent from the muddy banks of the Wishkaw

iamthesgt
08-15-2013, 13:36
There are some pretty awesome concepts, will be fun to see it in action. And if it sways you even a little, its pretty staggering indeed.

You're not kidding about that! I probably still won't get it, just because I have so little times for games in general. But if I did...

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KABLAAMIT
08-15-2013, 18:10
Or get both. Some of us do enjoy more games than Battlefield. Lol

Ding! Ding! REPEAT! REPEAT! I'm with you brother!