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View Full Version : [360] NEW DLC



BULLETMAN
10-01-2013, 22:50
Has anyone heard when the next DLC is coming out?? Last I heard they were still doing the 5 before end of the year...Well they have done 1 and running out of time....So is there more info out there I am missing???

bobbibot
11-27-2013, 16:48
December 10th...check out the Defiance web page. Looks pretty cool! We shall see!

jack
11-27-2013, 17:19
i'll be playing.

BULLETMAN
11-28-2013, 11:04
I will be on to check it out. I wish they would make a new gen version!!!!

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iyellatclouds
11-28-2013, 12:53
It would be nice to have a next gen version since I got rid of my PS3 when I got my PS4.

BULLETMAN
12-02-2013, 01:19
It would be nice to have a next gen version since I got rid of my PS3 when I got my PS4.

Yea I wish they would make a new gen version, especially because they took soooop long to get these DLC's up and going since most of us bought the season pass!!!

bobbibot
12-11-2013, 06:32
Started playing with it this morning! Pretty cool! Although I did get stuck to a wall for awhile in a major arkfall. Once inside the arkfall I thought I was playing Halo for a minute. Some new weapons including a needler? Gotta read up on this new weaponry. (I know what a needler is in Halo).

GhostOverride
12-11-2013, 07:16
I'm going to have to get some quality time in as soon as possible


Sent from my fancy new squak box

BULLETMAN
12-12-2013, 07:49
Sweet!!! I am gonna have to jump on later tonight when I get over to that XBOX....

BULLETMAN
12-12-2013, 07:50
Anyone here any talk about next gen possibilities??

iyellatclouds
12-15-2013, 20:49
I haven't heard any rumors at all about it


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CrzyChinook
12-15-2013, 21:33
Trion Worlds is spinning a lot of plates with its MMO-shooter hybridDefiance, a circus act that has garnered the title no small amount of attention. The game was built on a foundation of promise; a promise that it would stretch across genres, platforms and even media categories. (http://www.polygon.com/2013/5/13/4319476/defiance-creators-look-toward-next-gen-dlc-and-tv-crossovers-after-a#)
Regardless of how well those promises were fulfilled, Defiance's (http://www.polygon.com/game/defiance/3334) post-launch story has been defined by just one thing: Like so many online games before it, Defiance has suffered crippling server performance anxiety in its first month on the market. The past four weeks have seen the game oscillate between states of server instability, from annoying but intermittent server crashes to, in the case of some platforms, several day-long outages. Patches deployed ended up causing more problems than they fixed, leading to maintenance downtime.
Trion Worlds has dedicated nearly all of its developmental resources to fixing that instability, executive producer Nathan Richardsson told Polygon in a recent interview. The studio has reduced the number of server crashes by 80 percent, and anticipates all of its connectivity issues will be remedied soon. Trion's "adventure in troubleshooting and firefighting," spurned on by cross-platform complications and beta underestimations, are drawing to a close, he said.
"It wasn't any single issue," Richardsson said. "It was a lot of little issues that came up. It's sad to say that's normal for online games, simply because — if you look at our beta, it was pretty big, but we still got far more people when we went live. The things at launch we were encountering simply didn't materialize until we hit a much larger scale.
"We've had entire engineering teams on it; this is so important for us that it even holds back the development of the DLCs. This is all we were focusing on, so yes, it will go away."
"THE THINGS AT LAUNCH WE WERE ENCOUNTERING SIMPLY DIDN'T MATERIALIZE UNTIL WE HIT A MUCH LARGER SCALE."
Server outages aside, Defiance's post-launch reception has been fairly mixed among critics and community alike. It has its fair share of dedicated players, but their numbers are matched by those turned off by its hesitance to commit to one of the genres it attempts to combine.
Richardsson said that this response was expected at Trion.
"It's called the Marmite theory (http://en.wikipedia.org/wiki/Marmite)," Richarsson said. "What we're seeing is we have a huge number of people who really love the game, and others that don't like it so much. The game has an open-world element, a third-person shooter element, but we also have this massive online element as well. What we see is a lot of people find this a refreshing approach, and others maybe expect a more full-fleshed MMO, or they're looking for that Borderlands shooter feel.
"That's what we're seeing both in the reviews from critics and player reviews; people are either enjoying the mix, or it's just not their cup of tea. That kind of polarity we kind of expected."
http://assets.sbnation.com/assets/2606433/014675.jpg

The game has received divisive reviews, but it hasn't been ignored. Trion announced earlier this month that the number of registered players had exceeded one million (http://www.polygon.com/2013/5/3/4296132/defiance-surpasses-one-million-registrations). By a "fairly wide margin," people are buying the Xbox 360 version of Defiance, Richardsson said, a fact he attributes to the dearth of online games for the console. Last week, Syfy announced that the game's television counterpart had beenrenewed for a second season (http://www.polygon.com/2013/5/10/4319360/syfy-renews-mmo-crossover-show-defiance-for-second-season), and that its series premiere episode was viewed by nearly four million people.
For Trion Worlds, moving on from launch (and its associated hiccups) has freed the studio up to look to Defiance's future.
"It's all going upwards," Richardsson said. "What we're doing now is, as we have more time now that we're not addressing game server crashes, we're cracking down on major gameplay issues, bugs and stuff like that, and focusing more on the DLC plan we have, which is pretty aggressive."
That plan was revealed last week (http://www.polygon.com/2013/5/10/4318000/defiance-receiving-five-dlc-packs-this-year-trion-worlds-outlines) by Trion: The first "season" of content for the game — a collection with a release schedule roughly lining up with the first season of the television show — will include five DLC packs. Each pack will include free content, paid content and an update to the merchandise available through Defiance's in-game store. Every two months, the development team meets to revise the content of the five expansions. Some elements, like new zones, require too much lead time to change on the fly; but nearly everything else is fair game.
"... PEOPLE ARE EITHER ENJOYING THE MIX, OR IT'S JUST NOT THEIR CUP OF TEA. THAT KIND OF POLARITY WE KIND OF EXPECTED."
The division of paid and free content was devised to prevent a division of paid and free players, Richardsson explained. Major pieces of content, like maps and campaigns, can be given to players for free, while specializations like playable races and side-missions can be charged for. Trion hopes to make sales without segregating the different types of players that are playing together.
"We think of that as like, the fundamental thing we're trying to do here," Richardsson said. "We have this open world with thousands and thousands of people playing in the same area; we want them to be beneficial to each other, to enrich their environment. Everything we do should keep people together and playing, rather than doing DLC as expansions which, in the end, just splits up the player base."
Richardsson also said the studio is considering its options when it comes to getting the game on next-gen platforms. The Windows PC, PlayStation 3 and Xbox 360 versions of the game are all essentially the same client running through different code passes; to create a PS4 and next-gen Xbox version of the title might not require the development of a full port.
"At a point in time when those consoles are in the market, we'd very much like to be on them," Richardsson said. "You should be able to continue your PS3 experience on the PS4, and the 360 experience on whatever it is that's coming out. The way we'd do it is, the first iteration would be using the same client that we have. There shouldn't be any need for a port. We're essentially just moving our client between consoles — it's the same client."
http://assets.sbnation.com/assets/2606441/nolanirissa_hires.jpg

Trion is also exploring new ways to tie the game and show together. So far, the crossover has been largely superficial; television protagonists Nolan and Irisa show up in a few early missions of the game, stealing an item which they use in the series' pilot episode. That kind of synergy will be the norm for season one, but future crossovers could be more substantial; Richardsson gave one example in which the victor of an in-game war between player-controlled factions would be reflected in the plot of Defiance's second television season.
The goal of the franchise is to provide an additive experience to those who both watch the show and play the game, while not leaving those who do one or the other out in the cold, narratively speaking. Based on early response, Richardsson said, the exercise has been a success.
"When players do watch the show and play the game, and get more context, it makes it all much more meaningful," Richardsson said. "We knew that was going to happen, that was our theory, and right now we're seeing that materialize. But that's a really difficult sell, to say that before it happens.
"That's the concept of Defiance as a whole — it's a difficult value proposition to sell simply because it hasn't been done on this scale before," Richardsson said. "Of course people are skeptical. But the only way to really sell it and show it's done is by doing it."

CrzyChinook
12-15-2013, 21:35
i got it on PC.. need to dig in to it again..

st0rmshad0w76
12-16-2013, 20:00
How's it looking, how's it playing? It left me and CplBurken quite mad. Please say that its better again.

KanTANKerUss
12-21-2013, 11:08
Yeah o habnt touched this game in months' I got so pissed st all the patch downloads.. it would take me 45 mins just to start a game and them poof dissconected....is it any better?

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jack
12-22-2013, 15:54
They've found the source of the disconnects. they're working on a fix now, I guess it's some kind of de-Synchronization issue. At least that was what the lead programmer stated.

st0rmshad0w76
12-29-2013, 17:52
Well one day I'll get back on it. Probably after the first of the year. Hit me up if I'm on.

ssandersjr
12-29-2013, 18:23
If anyone is not interested in this title for PC, you can get it for $4.99 on Steam.

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bobbibot
01-01-2014, 14:34
I have continued to play Defiance after a little bit of a break to reduce frustration. I consider it a good starter game for me since I am just learning about modding and other weapon details. I am over 4000 Ego now but will eventually have to do PVP.

One thing I have noticed and have developed theory about is that...either some players are playing too much PVP and forgetting that the game play against a Warmaster includes all Arkhunters present... or they are just selfish, self centered little jerks. On several occasions there was no attempts at "helping another player up" It should have been a no brainer that on these occasions the warmaster was not defeated.

Personally, I am ill at ease with the idea of shooting another Arkhunter, but what can I say except the Psychology of the game is somewhat flawed. I would not want to enter a real down range situation with the personalities I have observed lately.

KanTANKerUss
01-07-2014, 15:31
Is anyone still active in this game???? I habmt played in a few months and I'm sure it will be an hour or so worth of patch downloading..

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BULLETMAN
01-07-2014, 23:46
Is anyone still active in this game???? I habmt played in a few months and I'm sure it will be an hour or so worth of patch downloading..

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Yea, its pretty good now... The updates made the game legit!!! Worth the patch.... I wish they made it for XBONE!!!

jack
01-27-2014, 18:48
Ego close to 5000 now... but you still get the random DC when you try to get inside major Arkfalls. but other than that, it is starting to run much smoother.

ssandersjr
01-27-2014, 18:54
Ego close to 5000 now... but you still get the random DC when you try to get inside major Arkfalls. but other than that, it is starting to run much smoother.


damn, 5000. I can't even remember what I made i to before I stopped.

jack
01-27-2014, 19:01
damn, 5000. I can't even remember what I made i to before I stopped. Almost maxed out all of the perks. the new volge weapons are cool, they work best with the explosive perks. As it turns out, cold-fire weapons are explosive rounds of energy. the explosive perks really maximize the damage.