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Shadowdawn
12-18-2013, 05:26
I've been getting some intel from other clans not practicing opsec (not placing forums in member only sections). I 'm not saying this has to be done...It's just some things to think about as we go into the next war.

1. People playing non target game types hurts the clan because the system still counts you as active and that affects the next war. If your only going to play one game type then it's better to limit your playtime to when that is the target.

2. When able let the other clans do the heavy lifting. If someone just took Dom then it's gonna take 400 wins before we start moving up. If we are in a strong bracket then let the others drop it to like 50 wins before we target it. This would allow us to focus on other targets and swoop in when it matters. This only works if we have more than two active clans playing in our bracket.

3. Each point loses it's cp value with every capture. HCKC is worth say 12 cp the first capture, 11 the second, 10 the third and so on. After a few captures some may not be worth the time of taking it back if something else only changed hands once.

Anyway just some thoughts. Feel free to add to it and I'll see you all in theater.

KABLAAMIT
12-18-2013, 05:34
This is good info.

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Shadowdawn
12-18-2013, 16:20
Removed for political reasons

hiddnk1ller4
12-18-2013, 18:56
This was touched on last war just not is in depth. I think this is great info and something we should take and build on. If we do it right we should be able to cut down on those super late nights.

Shif7y03
12-19-2013, 21:43
Great info!

Bull3tBait
12-20-2013, 11:54
I agree with a lot of the points. I have an issue with the strategy we are using this war and last war.

This war and last war we went for the most difficult and time consuming nodes because of the CP value.

In both wars, the lead clan got into the lead by hitting the lesser valued targets but targets they were good at and had reasonable expectation to get a lot of wins quickly. The CP value of these targets were worth more combined than the 1 that we were after. By the time we got our 1 they already had several nodes captured, had a commanding lead, and left us with a daunting task and gave them plenty of time to then work on the higher CP nodes while we were trying to negate their wins and re take those "not worth it" nodes.

Their strategy just so happened to be the same strategy we used in the first war that we won. We took all the nodes we are good at and we did it quick not necessarily because of participation or number of players, but because of the consistent wins.

All I'm asking is that targeting the high cp nodes first hasn't worked in the this or the last clan wars. I would like the lieutenants to consider using the same tactic we used in the first clan war in the next war. Another thing is we have too many cooks in the kitchen. We have too many Lieutenants and they are not strategizing together. That is causing a lot of issue and could be the reason a lot of people are just saying F it and doing the modes they like.

I think the less liked modes like S&D, S&R and Hunted, if there is a small group that really enjoys these modes, they can be our specialty group and go for those while the bigger groups go for more common targets.

Yes participation helps but I still think we could have taken this war by the balls if all that time hadn't been wasted on S&D.


There Ain't no Rest for the Wicked.....