KillerGummieB3AR
04-08-2014, 19:53
(Destiny will never reach a final level of balance)- OMG finally a game I never cap on. (Everything in multiplayer is designed with a counter in mind)- Now we can take something down with out it raping us. (You won't be exploring a hopeless wasteland) I really thought I would be doing a shit tone of walking but nope. (It's an action game first and foremost)- again I hate walking to the other side of the map to find something. Success doesn't come from twitch reflexes alone"Skill is very important. It's not just your thumb skill, it's understanding how you're outfitting yourself, what choices you've made in your build, and how to use that properly. So getting around the map is different depending on what vertical movement mode you chose. Say there's a door to my right, and a staircase coming up to my left, and straight ahead there's this hole blown in the wall. Is the guy going to come up the stairs, or is he going to use glide to jump up through the hole in the wall? Then what's he going to use at that point? Do I want to plant my prox grenade on the ground so that he lands directly on it, do I want to hide in the corner, sprint towards him and melee him in the face? I don't know what's going to happen. There's such a surprising amount of depth to each encounter." Quick scope is bullshit, and campers with a defibrillator can blow me........
Success doesn't come from twitch reflexes alone"Skill is very important. It's not just your thumb skill, it's understanding how you're outfitting yourself, what choices you've made in your build, and how to use that properly. So getting around the map is different depending on what vertical movement mode you chose. Say there's a door to my right, and a staircase coming up to my left, and straight ahead there's this hole blown in the wall. Is the guy going to come up the stairs, or is he going to use glide to jump up through the hole in the wall? Then what's he going to use at that point? Do I want to plant my prox grenade on the ground so that he lands directly on it, do I want to hide in the corner, sprint towards him and melee him in the face? I don't know what's going to happen. There's such a surprising amount of depth to each encounter."
9( Everything in multiplayer is designed with a counter in mindEverything in multiplayer is designed with a counter in mindEverything in multiplayer is designed with a counter in mind of the
Success doesn't come from twitch reflexes alone"Skill is very important. It's not just your thumb skill, it's understanding how you're outfitting yourself, what choices you've made in your build, and how to use that properly. So getting around the map is different depending on what vertical movement mode you chose. Say there's a door to my right, and a staircase coming up to my left, and straight ahead there's this hole blown in the wall. Is the guy going to come up the stairs, or is he going to use glide to jump up through the hole in the wall? Then what's he going to use at that point? Do I want to plant my prox grenade on the ground so that he lands directly on it, do I want to hide in the corner, sprint towards him and melee him in the face? I don't know what's going to happen. There's such a surprising amount of depth to each encounter."
9( Everything in multiplayer is designed with a counter in mindEverything in multiplayer is designed with a counter in mindEverything in multiplayer is designed with a counter in mind of the