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jack
04-18-2011, 15:49
Gearbox Software‘s president, Randy Pitchford, has voiced his dislike regarding publishers adding a multiplayer feature into games that are unsuited to that experience.


“Let’s forget about what the actual promise of a game is and whether it’s suited to a narrative or competitive experience. Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign?”


“When you boil it down to that, you take the ability to make good decisions out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can’t be forced. That’s the problem.”


“They’re wrong, of course. What they should do instead is say that they’re comfortable with the ceiling, and get as close to the ceiling as possible. Put in whatever investment’s required to focus it on what the promise is all about.”




http://gamerant.com/randy-pitchford-multiplayer-games-trung-79498/

jxspyder
04-19-2011, 10:14
I agree. Forced multi sucks.

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jack
04-19-2011, 10:17
no argument here. but this is an argument coming from a guy, which did exactly that in borderlands.