View Full Version : [PC] Command and Conquer Generals 2
jxspyder
12-11-2011, 00:19
Being a huge fan of Command and Conquer, and especially C&C Generals and Generals: World at War.....I'm pretty stoked by this announcement, which occured at the VMA's last night. The fact that Bioware is helming it, well that is hypothetically pure awesome, though it is their first entry in the RTS style of games.
Links to the announcement from Gamespot: http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422
Command and Conquer homepage: http://www.commandandconquer.com/
And since I forgot, trailer is here:
http://youtu.be/w6bg6yhyTK4
River_Rat_459
12-11-2011, 09:21
I saw this last night too. Looks like a winner, IMO.
CrzyChinook
12-11-2011, 10:19
AWEsome!!! i love the C&C universe! red alert series...even loved the crappy FPS they had!! i didnt think it was so bad anyway..but it got horrible reviews.but meh!..Its cool that that generals is getting a second!!cant wait!
Looks like they are using the same engine as BF3.....
Ironhide400
12-11-2011, 13:10
OH...I was chatting with X the other day about the command and conquer series. I might have to break down and load windows for this one! ;)
The trailer looks amazing :-D
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jxspyder
12-11-2011, 13:50
AWEsome!!! i love the C&C universe! red alert series...even loved the crappy FPS they had!! i didnt think it was so bad anyway..but it got horrible reviews.but meh!..Its cool that that generals is getting a second!!cant wait!
Hold your tongue blasphemer! That "crappy shooter" was pure epic win.
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CrzyChinook
12-11-2011, 13:58
Hold your tongue blasphemer! That "crappy shooter" was pure epic win.
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Hey..... i said i loved it!! just when it came out all the critic were bad mouthing it...i thought it was "pure epic win" also!
btw does anyone remember what that was called? renegades or something like that??
Isn't the C&C series RTS?
jxspyder
12-11-2011, 16:25
Isn't the C&C series RTS?
All but Renegade. Renegade was a fps set within the rts world of the original.
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Looks like they're going for an FPS game, instead of an RTS one.... At least that what I got out of the trailer.
jxspyder
12-12-2011, 01:26
Looks like they're going for an FPS game, instead of an RTS one.... At least that what I got out of the trailer.
How? If they were first person shooting...wouldn't you see people actually shooting? It went from zoomed in cinematic action to normal top down video at the end.
How? If they were first person shooting...wouldn't you see people actually shooting? It went from zoomed in cinematic action to normal top down video at the end.
Hey, that's what I got out of it no need to spaz out lol.
jxspyder
12-12-2011, 03:32
Hey, that's what I got out of it no need to spaz out lol.
Who's spazzing? I'm just curious as to what about that trailer screams fps to you?
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River_Rat_459
12-12-2011, 08:20
Maybe this will help. I pulled this snippet from an article by GameSpy. The link to the full article (which is primarily an analysis of the trailer) follows:
So, what do we know? It's gorgeous, for one. Up until this point (or rather, up until 2013), I'd argue that Relic's Company of Heroes and Warhammer 40K: Dawn of War II games have held the crown for prettiest, most detailed RTS games available, but this video shows fidelity as good as or better than most first-person games. Visuals this great might make me feel bad for playing it zoomed out. On the other hand, playing zoomed in might make me feel dead.
How will it play? BioWare Victory's Jon Van Caneghem describes Generals 2 as "a return to the roots of core C&C gameplay," as opposed to the radical redesign of C&C4, and promises "bases, resources, and giant armies." We do see an EU base, and what appears to be a building under construction, so we can safely assume that there will not only be bases, but traditional base-building as well. One of those cranes might also be a supply depot, which would mean keeping Generals' model of piles of resources strewn around the map.
As for "giant armies"...I'm not so sure. The entire battle shown in the video involved three soldiers, three or four Technicals, four Quad Cannons, four tanks, and three VTOLs. Less than 20 units all told, and certainly no "massive battle" by any stretch. That doesn't mean that Generals 2 won't be able to field dozens of units on each side, but from the level of detail we're seeing here, it looks like BioWare Victory is focused on quality, not quantity, and I'm expecting a pretty conservative unit cap relative to most RTS games. I don't think I'll be eating my words when I say that Generals 2 won't be anywhere near the scale of Total War: Shogun 2 or Supreme Commander.
Surprisingly, the trailer doesn't show any true battlefield deformation. No buildings or walls came down, and no chunks were visibly blasted out. For that matter, even the telephone pole didn't budge when a truck hit it. That's kind of surprising from the Frostbite 2 engine, which DICE loves to hold up as being great at breaking things. BioWare Victory has to do something for the next year and change, so building maps that crumble at the drop of a hat might be on the to-do list.
We also know that Generals 2 will not be free-to-play, which is kind of surprising, but welcome news. Not because free-to-play games are inherently bad, but because no one has yet figured out a good way to do a free-to-play RTS.
http://pc.gamespy.com/pc/command-conquer-visceral-games-project/1214534p1.html
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