View Full Version : [360] Game Play Analysis Kill Confirmed
FrwdObsvr82ABN
12-20-2011, 16:27
Hey guys just a thought here...
Game play on Kill Confirmed; After watching game play I have some thoughts on possible tactics to improve play style so without further adoo:
1. In teams of six, two players should be designated as anti air so multiple players are not caught with stingers out and die...
2. Run/follow in groups of 2 to 3 for mutual support pick up tags and deny kill tags nothing worse than getting caught by 3 players and no support for tag retrieval.
3. Call out team mates/players six o'clock and communicate to other player(s) your intent and actions
4. Call out opponents position, this can be further improved by interaction with other players. Play as team and with teams as often as possible to improve style and comminucation.
5. Tags, Tags, Tags I have seen on several occasions teams lose because of going for kill rates and not tags, I played with SgtGuillermo (sic) and watched 3 games where we were out scored on kills but got the victory because of aggressive tag retrieval.
Just a start here team work can yield impressive results without being a 4.0 K/D player!
Frwd
SuicideKiller24
12-20-2011, 16:52
This is a well thought plan. I also feel that in some maps we should "Hold" an are and utilize good snipers with runners. The snipers hold the area and the runners retrieve. I actually did a little of this the other night with a group here and it worked. We even had a Kuwaiti in with us and he was a great sniper and the few English words he knew help out a lot like stairs, hallway, bridge, open. That alone led to a few great wins.
RighteousKil187
12-20-2011, 17:30
Another good idea is to not push so far on a map, or spread the team out too thin to where a spawn changes and you fellow teammates might end up with enemies behind them.
I just got done playing with some of our guys and basically I trail and flank my group so that they arent flanked then run out and snag tags they get. I get some then too cause I kill the enemy going for them.
FrwdObsvr82ABN
12-20-2011, 18:00
This is a well thought plan. I also feel that in some maps we should "Hold" an are and utilize good snipers with runners. The snipers hold the area and the runners retrieve. I actually did a little of this the other night with a group here and it worked. We even had a Kuwaiti in with us and he was a great sniper and the few English words he knew help out a lot like stairs, hallway, bridge, open. That alone led to a few great wins.
Great idea; a compilation of tactics and howto's would vastly improve tea, play
FrwdObsvr82ABN
12-20-2011, 18:01
This is a well thought plan. I also feel that in some maps we should "Hold" an are and utilize good snipers with runners. The snipers hold the area and the runners retrieve. I actually did a little of this the other night with a group here and it worked. We even had a Kuwaiti in with us and he was a great sniper and the few English words he knew help out a lot like stairs, hallway, bridge, open. That alone led to a few great wins.
Another good idea is to not push so far on a map, or spread the team out too thin to where a spawn changes and you fellow teammates might end up with enemies behind them.
Both are great ideas all this feedback will have a positve effect on gaming with teams!!!!
FrwdObsvr82ABN
12-20-2011, 18:08
I just got done playing with some of our guys and basically I trail and flank my group so that they arent flanked then run out and snag tags they get. I get some then too cause I kill the enemy going for them.
Basically rule 2... But never considered the addendum of having someone cover the flank and rear yes another great idea!!! Should be paired with dmerk88 on outrunning the map and SuicideKiller24 idea of holding an area!
I used to play competitively 10 yrs ago and we found a trailer or cross flanker gets a lot of kills and protects his team
FrwdObsvr82ABN
12-20-2011, 18:26
Addendum's by SuicideKiller24, dmerk88, teddicus
Game play on Kill Confirmed; After watching game play I have some thoughts on possible tactics to improve play style so without further adoo:
1. In teams of six, two players should be designated as anti air so multiple players are not caught with stingers out and die...
2. Run/follow in groups of 2 to 3 for mutual support pick up tags and deny kill tags nothing worse than getting caught by 3 players and no support for tag retrieval.
3. Call out team mates/players six o'clock and communicate to other player(s) your intent and actions
4. Call out opponents position, this can be further improved by interaction with other players. Play as team and with teams as often as possible to improve style and comminucation.
5. Tags, Tags, Tags I have seen on several occasions teams lose because of going for kill rates and not tags, I played with SgtGuillermo (sic) and watched 3 games where we were out scored on kills but got the victory because of aggressive tag retrieval.
Below are ideas from SuicideKiller24
6. When holding actions are used on long killing field maps utilize best snipers and runners for tag retrieval, use claymores, IMS, bounding bettys to restrict movement of opposing teams and protect snipers. (I would volunteer for runner, my K/D isn't great so support is more my play style) Hope you don't mind me adding the protect sniper with remote IDE's...
Below are ideas from Teddicus
7.When utilizing group runs of 3 or more have one player cover rear and flank.
Below are ideas from dmerk88
8. Don't outrun the map area and create spawn points away from team, control urge to "rage"
SuicideKiller24
12-20-2011, 19:09
...use claymores, IMS, bounding bettys to restrict movement of opposing teams and protect snipers. (I would volunteer for runner, my K/D isn't great so support is more my play style) Hope you don't mind me adding the protect sniper with remote IDE's...
Perfect add. My style is run and collect as well especially on maps that I lag on as well as air support
SMILEY WATTZ
12-22-2011, 18:43
I'll Volunteer for Run and Gun/Collect Tags.... Let me know when we are gonna get together.... also if it is basic or Hardcore....
iamthesgt
12-22-2011, 21:55
Sounds good. So...trying it tomorrow night? I heard rumors of a big game then with lots of clan members on? I'll probably be on tomorrow night for awhile. I can run anti-air or marksman.
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