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River_Rat_459
04-19-2012, 09:05
Why the end of the $60 video game is near
By Rich Greenhill | Plugged In – 20 hours ago

There's a war going on in the video game world, but it's over dollar signs, not virtual land.

A boxed copy of Call of Duty: Modern Warfare 3, the world's top-selling console game, costs $60. Angry Birds, the world's biggest mobile game franchise, costs $1 for software that you can download in under a minute. The pricing gap between what's traditionally considered the highest-tier premium games and the fast-evolving mobile, tablet, and social gaming market is widening, and it's spelling disaster for countless game makers caught in the middle.

According to The NPD Group, physical content sales were down 8% in 2011. This year hasn't been a cakewalk either, with sales continuing to slide. Though some of the blame can rightfully be foisted upon the decline of the once-mighty Wii, it's apparent that people aren't buying games like they used to, and the industry is scrambling to figure out why. But most agree that it begins — and likely ends — with the high cost of new games.

The sentiment that games cost too much is certainly not new. Wired's Chris Kohler recently outlined a list of reasons games cost too much and combated the argument that the used game market can be blamed. Nexon America's CEO Daniel Kim told GamesIndustry International that "Free-to-Play" games (often called "Freemium" because users are incentivized to pay small premiums for more content) are not going away and the traditional model will have to change.
He's right. $60 has always been an embarrassing, crippling barrier of entry compared to gaming's entertainment peers. A brand new book, DVD, or CD rarely breaks the $20 mark, and even the highest tier Blu-rays cap out at around $30. Why are new games so pricey?

Publishers have long blamed console games' high price on a plethora of issues. Skyrocketing development costs is a biggie, as is piracy. Most recently, publishers are taking aim at the used game market, charging that the buying and selling of used merchandise is taking cash out of their pockets. But whatever impact on profitability these concerns have, it doesn't change two monumental problems:

- Psychologically, $60 just sounds expensive. This isn't anecdotal, this is common sense. Unless you're financially independent, $60 outright repels a vast slice of the entertainment consumer populace that the games industry desperately needs to convert to grow and survive.

- People are having fun playing more affordable games. The choice and product quality at the bottom end of the pricing scale -- anything under $15 or so -- has grown tremendously in a relatively short period of time. Games like Draw Something, Angry Birds, and Infinity Blade aren't only played by 'casual' gamers.

That being said, the top perennial franchises like Halo, Elder Scrolls, Battlefield, and Madden aren't going anywhere, at least for a while longer. Games that critics and consumers universally laud as "must-haves" can continue to support this massive premium. But it's the mid-tier titles, the unestablished IPs, the riskier endeavors, the worthwhile games that don't quite master the magic formula, that will never get off the ground. Even highly-praised franchise entries like Rayman Origins struggle, and publishers like THQ have been threatened with NASDAQ delisting despite enjoying sales that "exceed expectations." Black Rock, creators of critical darlings Pure and Split/Second, were denied sequels by publisher Disney to focus on freemium content and eventually shuttered entirely.

The most egregious example of old-school thinking is the release of Plants vs. Zombies on PlayStation Vita. One of the rarer "crossover" successes, the game costs $3 on the iPhone but a whopping $15 on the Vita for an identical product. Why? Because it's a dedicated gaming device and core gamers are accustomed to paying higher premiums. How long can this madness last?

It's not just Facebook and smartphones that threaten to steal that audience. The consoles themselves have thriving online stores in Xbox Live Arcade and PlayStation Network, offering gaming alternatives with high production value and more relaxed pricing. Just look to successes like Battlefield 1943 (over 1MM units sold), Xbox's Castle Crashers (sold 2.6 million), and recent PS3 hit Journey, which quickly became the PSN's fastest-selling title ever.

If the Old Guard would just drop the charade that $60 is the only feasible price point, they might find an unexpectedly higher volume of purchasers to mitigate the reduced revenue per gamer. I realize that the $60 Call of Duty costs some tens of millions more to develop, market, and distribute than the $1 Angry Birds, but is there really a $59 differential there? Someone wiser than me in economics can surely model up a theory that finds a middle ground.

Article source: http://games.yahoo.com/blogs/plugged-in/why-end-60-video-game-near-181412574.html

Rickety Rob
04-19-2012, 09:06
Interesting article. It would be nice if games didn't cost 60 dollars

iamthesgt
04-19-2012, 09:32
It would be nice. I never really thought about how much more games cost than movies or mobile games, but this makes sense.

RogueScot
04-19-2012, 09:35
It definitely keeps me from running out and buying all the cool, new games.

Rickety Rob
04-19-2012, 09:45
The price of games are the reason why i'm so hesitant in buying a game. I really have to get some good feedback before I purchase one. That's unless i know for a fact that the game is good.

KaNtSt0PMeH
04-19-2012, 10:16
Ive blown thousands on games and when i buy a new game and go to return it to game stop after I am done with it i get a 25$ credit. Makes no sense to me... drives me ape shit

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Pakman3000
04-19-2012, 11:09
How come no one that writes these articles never blame game quality? A lot if games just aren't compelling or flat out suck. How many of you are gonna run out to buy Spec Ops: The Line? I rest my case. It's like the music industry. Music sucked when they eradicated the single and customers balked at buying entire albums for one song. Same here. I rather buy a quality product and ride the DLC train rather than plop down $60 on a shitty title.

iamthesgt
04-19-2012, 11:12
How come no one that writes these articles never blame game quality? A lot if games just aren't compelling or flat out suck. How many of you are gonna run out to buy Spec Ops: The Line? I rest my case. It's like the music industry. Music sucked when they eradicated the single and customers balked at buying entire albums for one song. Same here. I rather buy a quality product and ride the DLC train rather than plop down $60 on a shitty title.

True, I would too. I just don't have enough time to play a bunch of games, so I prefer to get one or two and play them a ton, rather than spreading myself thin.

HAVOK
04-19-2012, 11:51
I read this article yesterday on yahoo as well. It would be nice if they cost as much as a Blu-ray, I could live with that. Pretty soon FTP downloads will take over and this $65 nonsense will cease

BilgeRatBilly
04-19-2012, 12:18
This is why I only play 2-3 games. I used to buy the new Madden and mlb games every year but I can no longer justify spending $60 on a "roster update". So I just play games for two years then recycle them for new ones (COD is exempt from this of course).

Sent from my van down by the river using Tapatalk 2

jxspyder
04-20-2012, 00:12
How come no one that writes these articles never blame game quality? A lot if games just aren't compelling or flat out suck. How many of you are gonna run out to buy Spec Ops: The Line? I rest my case. It's like the music industry. Music sucked when they eradicated the single and customers balked at buying entire albums for one song. Same here. I rather buy a quality product and ride the DLC train rather than plop down $60 on a shitty title.

While I agree completely, I think the basic arguement in the article id flawed from the get-go. Yay, Castle Crashers sold 2 million copies in it's multi-year lifespan. CoD outsold it in it's first hour of release. And the quality and replay value speak for themselves.

Speaking of replay value and entertainment costs. Angry Birds cost a buck, and keeps me entertained for 5-10 minutes at a shot. Mass Effect 3 is $60, and entertains for hours on end. Draw Whateveritscalled was developed by a team of 5 or 6 people over a month or two, Skyrim was developed by a couple dozen or so of these teams, over several years.......as is very obvious if you spend 5 seconds looking at it.

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Rickety Rob
04-20-2012, 07:13
This is why I only play 2-3 games. I used to buy the new Madden and mlb games every year but I can no longer justify spending $60 on a "roster update". So I just play games for two years then recycle them for new ones (COD is exempt from this of course).

Sent from my van down by the river using Tapatalk 2

Same here. I own a bunch of games but they are a total of three series.

iamthesgt
04-20-2012, 07:57
Same here. I own a bunch of games but they are a total of three series.

Yeah all I own is CoD, Halo, and Battlefield/MoH

Sent from my Android Phone using Tapatalk 2

Rickety Rob
04-20-2012, 08:01
Yeah all I own is CoD, Halo, and Battlefield/MoH

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Correction. I own four. Gears, Halo, COD, and BF

iamthesgt
04-21-2012, 12:34
Correction. I own four. Gears, Halo, COD, and BF

Awww...which poor series got left out in the cold in the last list?:D

jxspyder
04-21-2012, 17:32
Since we're listing series here, I'm down with Assassin's Creed, Dragon Age, Mass Effect, Saint's Row, and Fable. I've purchased, but no longer own, every Halo game, Grand Theft Auto, and CoD. Of these, I've purchased collector's editions of all Mass Effect, Assassin's Creed, Fable, and Halo games. I proudly sport my Mark VI helmet case, Reach Noble Team statue, Assassin's Jester-o-Box, and Ezio statue on my entertainment center.

USAFANGELS
04-21-2012, 18:00
This and movies are always going to be on the debate for prices... Do I see anything changing anytime soon, no. I would bet though that downloading games at a discounted price could be coming true, since VOD and GOD are becoming more of a preference. Maybe not as cheap as Blu Rays and such but 30-40 bucks to download new games could be reasonable. Problem though is that companies will start charging for DLC (I know COD does already but everyone will jump on the bandwagon) and possibly the opportunity to play online.

USAFANGELS
04-21-2012, 18:00
Personally I would just want to pay for the initial game even if it is 60 bucks and have online and DLC be free or very cheap.

KaNtSt0PMeH
04-21-2012, 22:54
Personally I would just want to pay for the initial game even if it is 60 bucks and have online and DLC be free or very cheap.

I think that'd make sense at the same time I would like them to come out with a complete game for a change. Seems like everything is half-assed.

jxspyder
04-21-2012, 23:09
I think that'd make sense at the same time I would like them to come out with a complete game for a change. Seems like everything is half-assed.

Not so much half-assed as simply better supported. For the most part, you still get complete games, you just get more after the fact. And instead of having to simply deal with bugs and glitches, they get fixed.



A lot of people have their rose-tinted goggles firmly attached when going nostalgic over games.

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USAFANGELS
04-22-2012, 00:04
Not so much half-assed as simply better supported. For the most part, you still get complete games, you just get more after the fact. And instead of having to simply deal with bugs and glitches, they get fixed.



A lot of people have their rose-tinted goggles firmly attached when going nostalgic over games.

Sent from my DROIDX using Tapatalk 2

Agreed, just like movies as well, new ideas are not succeeding so not being made/done right...

iamthesgt
04-27-2012, 13:00
Agreed, just like movies as well, new ideas are not succeeding so not being made/done right...

I was just thinking...not counting campaign play, I have spent ~100 hours each on BF3 & MW3, and ~70 on BlOps (the main 3 games I've played). At $60/game, that's less than a dollar per hour in entertainment, and the cost will continue to drop the more I play. So after looking at it this way, I don't feel bad about dropping $60 on a good game. The problem is other games I would like to play but won't play but for 5-6 hours. I'm not playing $10/hr for a game that's kind of meh...so like everyone's said, it's the poor games that are really hurt here.

bulletmagnet
04-30-2012, 07:36
There reason for going after the used game market is just pure greed. Some people can't pay the full price
for a game and have to wait until it hits the second hand shelves.

Rickety Rob
04-30-2012, 08:08
Awww...which poor series got left out in the cold in the last list?:D

Gears. Totally forgot that I own them too

USAFANGELS
04-30-2012, 08:35
I was just thinking...not counting campaign play, I have spent ~100 hours each on BF3 & MW3, and ~70 on BlOps (the main 3 games I've played). At $60/game, that's less than a dollar per hour in entertainment, and the cost will continue to drop the more I play. So after looking at it this way, I don't feel bad about dropping $60 on a good game. The problem is other games I would like to play but won't play but for 5-6 hours. I'm not playing $10/hr for a game that's kind of meh...so like everyone's said, it's the poor games that are really hurt here.

Don't forget, there is always things like Gamefly.com that are cheaper than buying every game possible. I used to do that, but I am limited on what games I play, Kant on the other hand has bought every freaking game possible and they just sit on his shelves...

KaNtSt0PMeH
04-30-2012, 08:50
Lol I will get to them eventually haha I brought my collection down from 130+ down to about 80.

sent from the driver seat of my cement truck!

USAFANGELS
04-30-2012, 08:54
Lol I will get to them eventually haha I brought my collection down from 130+ down to about 80.

sent from the driver seat of my cement truck!

This... Is... Not helping your case, good thing you're married or you would be the 40 year old virgin without the mass amount of collectibles... Oh wait...

Rickety Rob
04-30-2012, 09:05
Lol I will get to them eventually haha I brought my collection down from 130+ down to about 80.

sent from the driver seat of my cement truck!

That's a ton of video games.

KaNtSt0PMeH
04-30-2012, 09:06
This... Is... Not helping your case, good thing you're married or you would be the 40 year old virgin without the mass amount of collectibles... Oh wait...

Lol what can I say I am just that awesome haha...

sent from the driver seat of my cement truck!

iamthesgt
04-30-2012, 09:06
Don't forget, there is always things like Gamefly.com that are cheaper than buying every game possible. I used to do that, but I am limited on what games I play, Kant on the other hand has bought every freaking game possible and they just sit on his shelves...

Yeah, I just don't have the time for a lot of games. I don't really have time for MW3 & BF3, but I play them anyway

jxspyder
04-30-2012, 09:54
There reason for going after the used game market is just pure greed. Some people can't pay the full price
for a game and have to wait until it hits the second hand shelves.

The problem with this is it generally takes up to and beyond a year for this arguement to be justified with most A-list games. A 5-10 dollar reduction isn't justification for the arguement that games are too expensive and people can't pay full price. If they can pay $50-55 for CoD two weeks after it was released, there's no reason they can't pay $60 a month after it was released, right?

For yearly games, the drop in price doesn't pop up until the sequel is released. And with high draw games, it can be 8 months to a year until the price significantly drops. When you get deals like Amazon's $25 gift card for purchasing a game, or price reductions for purchasing...it makes it even harder to justify.


Though you're right in one aspect, the reason to go after the used-game market is pure greed. But at the same time, the reason that market exists is pure greed, as well.