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View Full Version : [360] BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.



Twizted875
12-08-2012, 09:51
Here is a list of the changelog from todays patch... it unfucked the game a bit and adds HC kill confirmed... bonus!:mod:

8 Dec 2012 – Xbox 360 Game Update Notes:
New Features & Feature Improvements



Added support for the Kinect camera to Live Streaming.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category



Issues Addressed



Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
“Drop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.



Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:


UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay



Equipment/Grenades:


Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.



SMGs:


All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.


Assault Rifles:


All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.


Sniper Rifles:


All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.


Shotguns:


R870: reduced one-hit kill range by 45 inches.


Pistols:


B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1.

MikaelTyson
12-08-2012, 12:51
Awesome info. About damn time


Sent from the Batcave

jxspyder
12-08-2012, 14:06
Quick question....does this make the M8 assault rifle more, or less, useful? Because getting a kill with less than 2-3 bursts in core is damn near impossible, and getting a kill in Hardcore in under 2 is iffy as it is. Or...I simply some of the worst lag comp known to man.

klaws
12-08-2012, 14:41
Finally something other than CTF and TDM to play in hardcore! I would still like to see more game modes added though.

obtainedpilot
12-09-2012, 03:16
They should add domination game mode lol

Sent from my HTC PH39100 using Tapatalk 2

DevilMutt
12-09-2012, 08:20
Feeling like they dumbed down the smg. Oh we'll.

MikaelTyson
12-09-2012, 18:12
Quick question....does this make the M8 assault rifle more, or less, useful? Because getting a kill with less than 2-3 bursts in core is damn near impossible, and getting a kill in Hardcore in under 2 is iffy as it is. Or...I simply some of the worst lag comp known to man.

It gave less range to the M8.


Sent from the Batcave

SAPPER USMG
12-09-2012, 18:13
Down for some kc tonight...anyone else? Hit me up.

MikaelTyson
12-09-2012, 18:19
I'm down, Jeff. Hit me up online


Sent from the Batcave

Port66
12-09-2012, 18:20
I am up for it


Tapatalk HD, high def ranting.

Rickety Rob
12-10-2012, 06:02
I fucking love this game mode. I'm so glad they brought it back. Suck for those who like Free For All.

ImIsStranger
12-10-2012, 10:44
I'll be on this mode 24/7 until they bring Domination over to the dark side. I'll be on after I do some schoolwork.

SAPPER USMG
12-10-2012, 10:50
I heard today that the re-spawn timer is gone from HC TDM! Bout to find out. If it's true, I will be playing this a lot as well.:thumbup::thumbup:

Twizted875
12-10-2012, 11:04
I'll be on later today having some hckc fun and a break from my studying for finals....

SAPPER USMG
12-10-2012, 12:43
It's TRUE!!!!! No more waiting to re-spawn in hard core team death match!!!!!!! Prob old news to a lot of you guys, but it's still pretty awesome.:thumbup::thumbup:

MikaelTyson
12-10-2012, 14:14
It's TRUE!!!!! No more waiting to re-spawn in hard core team death match!!!!!!! Prob old news to a lot of you guys, but it's still pretty awesome.:thumbup::thumbup:

Shit, I wish I could play today


Sent from the Batcave

jxspyder
12-10-2012, 21:35
So I just loaded up Black Ops......where is this fabled new game mode?

Sent from the muddy banks of the Wishkaw

SAPPER USMG
12-10-2012, 21:51
Dave, if you mean kc, should be at the bottom of the four choices in hard core. Team death is the same choice as always but waiting to re-spawn is a thing of the past.

Twizted875
12-10-2012, 21:55
Had a blast today on HCKC! Amazing missed it so much lol!

Amish
12-10-2012, 22:21
Yeah in ctf if you attempt to spawn kill the enemies spawn on your side found that out hard way on hijacked today when the. Got my flag while I was spawn killin part of the team I'm gonna miss the spawn pownage I did in that variant haha only wish they delay response in hc kc and theatre is still fucked up takes forever to load video but oh we'll great info to know

jxspyder
12-10-2012, 23:48
Dave, if you mean kc, should be at the bottom of the four choices in hard core. Team death is the same choice as always but waiting to re-spawn is a thing of the past.

Yeah, I was looking for a fifth gametype.

Sent from the muddy banks of the Wishkaw

HAVOK
12-11-2012, 02:57
HC KC? Really.........

Rickety Rob
12-11-2012, 05:30
HC KC? Really.........

Yup....now start playing. BOOM!

toby2533
12-11-2012, 05:59
still has a ton of problems last night in HCKC would hit a guy with a full clip nothing then 1 shot I'm down, then the lobby would kick the whole group and put some of us on probation.

HAVOK
12-11-2012, 11:08
still has a ton of problems last night in HCKC would hit a guy with a full clip nothing then 1 shot I'm down, then the lobby would kick the whole group and put some of us on probation.

Lmao "probation"....

toby2533
12-11-2012, 11:36
Yeah in BO2 if you game jump after a game starts to much they put a time limit before you can rejoin a active game.

MikaelTyson
12-11-2012, 12:02
Yeah in BO2 if you game jump after a game starts to much they put a time limit before you can rejoin a active game.

It's fucking stupid haha


Sent from the Batcave

Twizted875
12-11-2012, 12:28
Just read a tweet that said a patch is incoming for this probation garbage...

jxspyder
12-11-2012, 12:33
Just read a tweet that said a patch is incoming for this probation garbage...

Good. Excellent idea, poor implementation.

Sent from the muddy banks of the Wishkaw

Rickety Rob
12-12-2012, 08:43
Lmao "probation"....

Yup! Its starting to become real annoying AND its really common to get

toby2533
12-12-2012, 08:47
The worst part is it happens when the online system kicks you out of a game.

Rickety Rob
12-12-2012, 10:08
The worst part is it happens when the online system kicks you out of a game.

I still don't understand that. Its retarded that they even put a probation in there. Maybe for team killing but not for exiting a lobby in the middle of a match. So stupid

Port66
12-12-2012, 10:12
I hope the patch that's coming fixes it


Tapatalk HD, high def ranting.

SAPPER USMG
12-12-2012, 11:56
The worst part is it happens when the online system kicks you out of a game.

Happens so often w their shaky servers...

Rickety Rob
12-12-2012, 12:06
How do they release a game knowing they are going to have all these problems. I know they do it to make sales and its a guarantee that people will buy them but damn give us a break

iamthesgt
12-12-2012, 12:25
How do they release a game knowing they are going to have all these problems. I know they do it to make sales and its a guarantee that people will buy them but damn give us a break

You just answered your own question

Rickety Rob
12-12-2012, 12:27
You just answered your own question

Sad thing is, people will keep playing it not matter what the problems are and how frequent they are

Twizted875
12-12-2012, 13:29
Sad thing is, people will keep playing it not matter what the problems are and how frequent they are

LoL I know I will... Shit I've got nothing better to do once finals end. :flame:

jxspyder
12-13-2012, 01:48
I still don't understand that. Its retarded that they even put a probation in there. Maybe for team killing but not for exiting a lobby in the middle of a match. So stupid

Naw, probation was a great idea. It was just badly implemented. I'm sick to death of the little douchenozzles who dashboard out of a match and fuck the other 11 guys because of their precious K/D or W/L ratios.

Sent from the muddy banks of the Wishkaw

Shadowdawn
12-13-2012, 02:00
I agree with Spyder. The system was needed but its broke. I have never been had it happen to me and I have left back to back spawn trapped matches and camp fests.

Rickety Rob
12-13-2012, 05:13
LoL I know I will... Shit I've got nothing better to do once finals end. :flame:

Same here lol

iamthesgt
12-13-2012, 07:59
Naw, probation was a great idea. It was just badly implemented. I'm sick to death of the little douchenozzles who dashboard out of a match and fuck the other 11 guys because of their precious K/D or W/L ratios.

Sent from the muddy banks of the Wishkaw

Well, dashboarding still tracks as a loss I believe (it did in some of the previous CoD games at least), but most of them are more concerned with K/D anyway.

Rickety Rob
12-13-2012, 08:05
Well, dashboarding still tracks as a loss I believe (it did in some of the previous CoD games at least), but most of them are more concerned with K/D anyway.

That's true. I can care less for my win/loss ration. It's my K/D that I worry most, but for BOP's...not so much. My goal is to gold all the SMG's and Assualt Rifles