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  1. #1
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    Upcoming DLC packs detailed

    Rockstar has dropped info on 4 scheduled DLC packs. Zombies, multiplayer poker, new PvP maps, trophies/achievements and more


    Legends and Killers Pack (Releasing beginning of August 2010)
    New active map locations, characters and more:
    • 9 New Multiplayer map locations — more than doubling the amount of territories in the Multiplayer Competitive modes[/*:m:qmbh9zt9]
    • 8 New Multiplayer characters— play as characters from Red Dead Revolver[/*:m:qmbh9zt9]
    • Introducing a new projectile weapon: the Tomahawk, with corresponding Challenges for single player and multiplayer[/*:m:qmbh9zt9]
    • New Achievements/Trophies[/*:m:qmbh9zt9]
    • Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)[/*:m:qmbh9zt9]



    Liars and Cheats Pack
    New Competitive Modes, Multiplayer Mini-games in Free Roam, and more:
    • ‘Attack and Defend’ Multiplayer Competitive Mode and Challenges[/*:m:qmbh9zt9]
    • New Multiplayer Horse Races complete with mounted combat[/*:m:qmbh9zt9]
    • Play as the heroes and villains of Red Dead Redemption as well as 8 additional multiplayer characters[/*:m:qmbh9zt9]
    • Multiplayer versions of Liars Dice and Poker from the single-player game[/*:m:qmbh9zt9]
    • Introducing a new weapon: the Explosive Rifle, with associated Challenges available in single-player and multiplayer[/*:m:qmbh9zt9]
    • New Achievements/Trophies[/*:m:qmbh9zt9]
    • Release date TBC[/*:m:qmbh9zt9]
    • Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)[/*:m:qmbh9zt9]



    Free Roam Pack
    Delve deeper into the world of Red Dead Redemption with new Modes, Challenges and Gang Hideouts to discover:
    • Additional Free Roam Challenges[/*:m:qmbh9zt9]
    • New action areas and defensive placements[/*:m:qmbh9zt9]
    • Posse Scoring / Posse Leaderboards[/*:m:qmbh9zt9]
    • New ‘anti-griefing’ measures in Free Roam[/*:m:qmbh9zt9]
    • Release date and pricing TBC[/*:m:qmbh9zt9]



    Undead Nightmare Pack
    Ghost towns and cemeteries come alive in a West gone horribly wrong:
    • Brand new single player adventure, Challenges and quests[/*:m:qmbh9zt9]
    • 8 New Multiplayer Zombie characters[/*:m:qmbh9zt9]
    • Additional animals unleashed in the world[/*:m:qmbh9zt9]
    • New Dynamic events[/*:m:qmbh9zt9]
    • More details to follow...[/*:m:qmbh9zt9]
    • Release date TBC[/*:m:qmbh9zt9]
    • Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)[/*:m:qmbh9zt9]

    from the looks of it i'm guessing the free roam pack will be free since it sounds more like a title update than DLC. Multiplayer poker should have been included from the get go but at least they're putting it in eventually.


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  2. #2
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    Re: Upcoming DLC packs detailed

    SCORE!

    Indecision may or may not be my problem.

  3. #3
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    Re: Upcoming DLC packs detailed

    Sounds good to me. Now we can all drink beer and play poker....

  4. #4
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    Re: Upcoming DLC packs detailed

    LOVE that Tomahawk in the Legends and Killers Pack. Just wish you could retrieve them from your victim's dead body.

    I See they have some fun stuff coming in the Liars and Cheats Pack. I just wish they would have included multiplayer horseshoes in it. I love drinking beer and playing horseshoes (well in real life - still not too consistent in the game world version).


  5. #5
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by Bull3tBait
    LOVE that Tomahawk in the Legends and Killers Pack. Just wish you could retrieve them from your victim's dead body.

    I See they have some fun stuff coming in the Liars and Cheats Pack. I just wish they would have included multiplayer horseshoes in it. I love drinking beer and playing horseshoes (well in real life - still not too consistent in the game world version).


  6. #6
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by Bull3tBait
    I just wish they would have included multiplayer horseshoes in it. I love drinking beer and playing horseshoes (well in real life - still not too consistent in the game world version).
    LOL...now THAT would rule!

    Indecision may or may not be my problem.

  7. #7
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    Re: Upcoming DLC packs detailed

    The trailer for the Undead Nightmare pack is now posted under the game trailers section of Scuttlebutt.

    Indecision may or may not be my problem.

  8. #8
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    Undead Nightmare release date confirmed & more

    Looks like Undead Nightmare will be released for PSN on October 26th, which coincidentally is just in time for Halloween. $9.99 is the price.

    Here's a review from PS3Trophies.org on the demo they were able to play:

    Red Dead Redemption: Undead Nightmare SP Hands-On – Red Dead Does The Zombie
    Written Thursday, October 14, 2010 by Richard Walker

    Adding zombies to anything immediately makes it better. That's not an opinion. It's a bona fide, irrefutable fact. So, while the cynics might think that cramming the slavering undead into Red Dead Redemption's latest DLC is nothing more than a simple exercise in making everyone sit up and pay attention, you'd be partially right, but you'd also be missing the point entirely. Yes, this is Red Dead with zombies, but it's potentially much more besides.

    Undead Nightmare begins at Marston's family homestead in Beecher's Hope, where there follows an overnight zombie epidemic, which sweeps the entire frontier. Spurred on to track down a cure, Marston leaves to venture once more into Red Dead's sprawling sandbox world, which has been completely infected. None of the prairies, plains, forests and settlements have been spared from the spread of the zombie virus, so people and animals alike have been transformed into the mindless brain-munching undead.


    Beginning at The Old Bacchus Place, our demo opened with John finding toothless grave robber Seth attempting to play a hand of cards with a zombified Moses by the riverside. The cutscene is an edgy one as it looks like Moses could turn on Seth and Marston at any time, so when we're told to leave and visit the first of five graveyard plots - that effectively now act as Undead Nightmare's gang hideouts – it's a welcome relief. Embarking upon the first mission, we gallop off on Marston's newly acquired zombie horse to a graveyard in Sepulcro, where we need to burn coffins with a torch (which also doubles as a melee weapon). Lighting up the creaking old wooden caskets prompts the zombie hordes to attack on sight, making torching the other exhumed coffins a challenge as you fend off waves of reanimated corpses.

    Ammunition is pretty scarce, which makes these kinds of encounters more intense as we quickly learn. These are no shambling zombies, as we're set upon by scuttling Bolters that pounce from all-fours with terrifying speed and agility, as well as the more traditional, slower zombies and large Bruisers that charge without warning, sending Marston flying to the ground. Mercifully, there are none of Undead Nightmare's exploding, projectile vomiting Retchers at this particular juncture. They're saved for the later encounters.

    You'll immediately find that the new Blunderbuss weapon is your best friend in almost every situation as it can be packed with any and all zombie bits you find when you harvest their splattered, decaying remains. Marston still has access to his standard cache of weapons, and indeed the shotguns, rifles and revolvers are still as reliable as ever, but the Blunderbuss is a devastating one-shot kill that can take out several zombies in a single, massive blast. It's slow to reload, with a whole animation that has Marston using a ramrod to stuff zombie eyeballs, ribs and other undead detritus down the barrel, but thankfully, you have an improved melee attack at your disposal, meaning that Marston will beat away enemies with the butt of a weapon, without hesitation.

    Once the graveyard is cleared and all the coffins are burnt, a familiar face rises from a marked grave, and it's someone you might remember from one of the stranger missions in Red Dead's main storyline – the melancholy Miss Horlick. Upon dealing with her and the remaining undead, the perpetual gloom lifts, the weather in the immediate area improves and the zombie population is temporarily reduced. Chalk one up for Marston and the rest of humanity.

    Saddling up onto our undead steed once again, we forge onwards to Ridgewood Farm to clear out the settlement and rescue a survivor for one of Undead Nightmare's many Missing Person missions. Along the way, the zombie horse's disobedient nature becomes apparent as letting go of the analogue stick for even a split second causes the rotting nag to stray off course, but then its higher stamina and top speed more than makes up for this slight inconvenience. Arriving at the farm after some slight horse wrangling en route, we set to work on the barn, where a lone gun man is besieged by a gang of zombies. We've inadvertently stumbled upon one of many ambient challenges here, which involves giving the trapped cowpoke some shotgun shells to help him survive. We soon locate the person we're looking for who runs towards us, actively looking for help making him eager to saddle up and ride out with us. After a quick journey, we get the survivor back to Undead Nightmare's only 'Clean Zone' at Fort Mercer, where you can choose to rescue another survivor by tearing down a designated Missing Persons poster.

    The final part of the hands-on demo takes us to Rathskeller Fork, where we're given the seemingly simple task of clearing out the marauding undead element to gain a safehouse for Marston. Eradicating zombies from any settlement like this – as denoted by a progress bar at the top of the screen – grants you with a place to save your game and rest up. Scrabbling to a rooftop with a Gatling gun, we take the time to try out some Zombie Bait, Boom Bait and Holy Water to thin the crowds. Each is a new zombie-slaying projectile, invaluable for wiping out larger groups, but the bait proves to be the perfect tool to enable Marston to get the zombies all in one spot so that they can be torn to shreds with the Gatling gun. Cleaning up the remnants with some undead flesh-burning Holy Water, we take the settlement back, gain a safehouse and the demo ends.

    We've had only a brief taste of what Undead Nightmare has to offer with its five new weapons – Torch, Blunderbuss, Boom Bait, Zombie Bait and Holy Water – zombie horses, a random zombie cow and hundreds of ravenous decaying humans. Amazingly, the entire game appears to have been transformed, from the sickly red and yellow interface to a brand new eerie soundtrack, recorded by original composers Bill Elm and Woody Jackson, and the hanging darkness that pervades every square inch of Red Dead's vast open-world. One thing is for sure, it looks like Undead Nightmare is going to be a truly indispensable add-on and that's without even mentioning the next part of the DLC, which we'll be covering in a follow-up preview next week. Oooohh, secrets!

    Red Dead Redemption Undead Nightmare is coming to the PSN on October 26th for $9.99.

    Indecision may or may not be my problem.

  9. #9
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    Re: Upcoming DLC packs detailed

    also for those not paying close attention to the PSN/XBL store updates, they sort of snuck in another small free DLC that includes 2 new single player costumes to unlock with new challenges and a new animal to kill, a jackalope
    Red Dead Redemption – Hunting & Trading Outfits Pack (free)
    The Hunting and Trading Outfits Pack features two new outfits with challenges for John Marston to unlock in Red Dead Redemption single player. The Expert Hunter Outfit gives Marston the ability to collect double the amount of skins and hides from hunting. The Savvy Merchant Outfit lets Marston buy guns and ammunition from any gunsmith at half the cost. This pack also features the elusive Jackalope that can be hunted throughout the Frontier.
    File size: 59 MB

    Gaming is staying up 'til 3am to earn a trophy that isn't real.......BUT IS

  10. #10
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    Re: Upcoming DLC packs detailed

    Don't know if I'd go and download these just for the sake of saying I have them, especially since I already beat the single player. I'm still playing the multiplayer here and there, waiting for the Undead Nightmare DLC.

    Indecision may or may not be my problem.

  11. #11
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    Re: Upcoming DLC packs detailed

    ill have to pick up some of these especially the zombies because i just love to kill me some zombies lol


    Do you hear the voices too?

  12. #12
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    Re: Upcoming DLC packs detailed

    Who DOESN'T like to kill zombies?

    Indecision may or may not be my problem.

  13. #13
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by River_Rat_459
    Who DOESN'T like to kill zombies?
    apparently Ladym doesn't

    lol

    Rockstar has also announced that they are going to be releasing a standalone freeroam/DLC version of the game for $30. What is this you say? well it's Red Dead Redemption, minus the whole single-player, but added in is all the DLC packs including the upcoming Zombie expansion. My question is, does anyone actually like the multiplayer modes that much that they'd rather have the game without the single player aspect?

    Joystiq

    Gaming is staying up 'til 3am to earn a trophy that isn't real.......BUT IS

  14. #14
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    Re: Upcoming DLC packs detailed

    Multiplayer is not that important to me. I love to form a Posse and just have fun but its the single player that got me hooked. The story was just awesome. Add the HUGE sandbox and u got an awesome game right there.


    Do you hear the voices too?

  15. #15
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    Re: Upcoming DLC packs detailed

    Well now I'm getting excited for the new Undead Nightmare pack. Was reading through the Red Dead Wikia

    http://reddead.wikia.com/wiki/Undead_Nightmare

    They listed the following as the new content:

    - New single player missions and challenges.
    - 8 new multiplayer zombie characters.
    - Zombie Animals unleashed into the world.
    - New dynamic events.
    - Brand new gameplay mechanics.
    - Mythical creatures (The Four Horses of the Apocalypse : War, Famine, Pestilence, Death).
    - A brand new secret location.
    - New weapons. (Blunderbuss, Torch, Holy Water, Boom bait).
    - New multiplayer modes (Undead Overrun).
    - 3 new outfits: Zombie Hunter, Union Suit, and Legend of the Apocalypse.


    The Four horses look AWSOME!!!!! you have to find them and break them in and each one has a special power. War is a flaming horse that sets zombies on fire as it passes. Famine has infinite stamina, Pestilence has a high pain tolerance and Death makes the zombies heads explode when you pass them.

    The Boom Bait is like the pipe bomb in L4D. Holy Water is like the fire bottle and the blunderbuss basically liquifies several zombies when you fire at them.

    And the Undead Overrun sounds a bit like Nazi Zombies. Hordes attack you and your posse in waves that get progressively harder.

    I thought i read earlier in this thread that it releases on the 28th but I read it's the 26th (next Tuesday) on the Rockstar site.


  16. #16
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    Re: Upcoming DLC packs detailed

    Good find Bull3t. I think i will deffiently download the zombie pack. lol


    Do you hear the voices too?

  17. #17
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    Re: Upcoming DLC packs detailed

    I read somewhere else that there may be a Unicorn and Bigfoot in there too. The Bigfoot is uh...ok but a unicorn? Well they did say some mythical creatures lol


  18. #18
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by Bull3tBait
    I read somewhere else that there may be a Unicorn and Bigfoot in there too. The Bigfoot is uh...ok but a unicorn? Well they did say some mythical creatures lol
    Unicorns, eh? Hmmm. The absurdity level just spiked by 500%.

    Indecision may or may not be my problem.

  19. #19
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by River_Rat_459
    Quote Originally Posted by Bull3tBait
    I read somewhere else that there may be a Unicorn and Bigfoot in there too. The Bigfoot is uh...ok but a unicorn? Well they did say some mythical creatures lol
    Unicorns, eh? Hmmm. The absurdity level just spiked by 500%.
    Well idk about a unicorn. I doubt it. But I did see this posted on the Rockstar Site:



    Under the RDR News titled WTF? If it really is there I'm gonna make it my mission to find it lol. Well until I have better things to do.


  20. #20
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by Bull3tBait
    Quote Originally Posted by River_Rat_459
    Quote Originally Posted by Bull3tBait
    I read somewhere else that there may be a Unicorn and Bigfoot in there too. The Bigfoot is uh...ok but a unicorn? Well they did say some mythical creatures lol
    Unicorns, eh? Hmmm. The absurdity level just spiked by 500%.
    Well idk about a unicorn. I doubt it. But I did see this posted on the Rockstar Site:



    Under the RDR News titled WTF? If it really is there I'm gonna make it my mission to find it lol. Well until I have better things to do.
    Oh, THAT picture. That's just me on the way to the fridge for another beer. :mrgreen:

    Indecision may or may not be my problem.

  21. #21
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by River_Rat_459
    Oh, THAT picture. That's just me on the way to the fridge for another beer. :mrgreen:
    :shock: And that beer is really a keg right?


  22. #22
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    Re: Upcoming DLC packs detailed

    Quote Originally Posted by Bull3tBait
    :shock: And that beer is really a keg right?
    But of course! 8-)

    Indecision may or may not be my problem.

  23. #23
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    Well I played the Undead Pack for about 9 hours yesterday. I posted my review of it so far to a new thread that was started by InkaBODpaiN. See it in this thread http://usmilitarygamers.com/showthre...65-Zombie-pack if you are interested.


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