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Thread: BF4 Beta

  1. #26
    USMG [Retired Staff] Member

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    Quote Originally Posted by Twizted875 View Post
    I saw you pop in but had to hop off... It took forever to level
    Up in this beta lol
    Yeah Battlefield takes forever to level up but to me, that's part of the allure. It keeps me coming back for more. It's my crack


  2. #27
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    HELL YEAH....Raging and I were tearing it up tonight! I even took down a helo with my pistol, than the helo got stuck hanging by the tail off the building we were on! Good times!


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  3. #28
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    Quote Originally Posted by Ironhide400 View Post
    HELL YEAH....Raging and I were tearing it up tonight! I even took down a helo with my pistol, than the helo got stuck hanging by the tail off the building we were on! Good times!
    Awww I wish you had a video of that. You mean you shot the driver out with a pistol?

    I played a tiny bit last night. The transport choppers are beast flying around the skyscraper. Even more so if you can talk to them, which I didn't.

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  4. #29
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    Quote Originally Posted by iamthesgt View Post
    Awww I wish you had a video of that. You mean you shot the driver out with a pistol?

    I played a tiny bit last night. The transport choppers are beast flying around the skyscraper. Even more so if you can talk to them, which I didn't.
    Yes I took out the driver. Raging and I were on top of the building across from bravo, raining hell on the enemy. The chopper thought he'd straff us, so Raging and I let loose on him. Raging got killed, and the helo started to turn and make another pass, BOOM, big mistake! What's funny is Raging was support, but his ammo packs kept falling through the ceiling, so I was out of ammo except for my pistol. That's all I need though.....


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  5. #30
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    Yeah I think I spent more time last night trying to get ammo packs to "stick" than I did shooting at people. It's funny, I'd throw them down and then they would literally hop right up and jump off the building. Definitely some bugs to be worked out there. Either that, or there is an unusually steep learning curve for aiming and firing ammo packs.

    Saw Ironhide pick the guy out of the chopper from my "I'm dead" cam. That was pretty sweet. And then it was just dangling off the edge of the building buy its tail, pointed straight at the ground.

    I need to stop watching so much battleloggers and YouTube videos of BF, because I find myself goofing around more than usual and seeing what kind of cool stuff can be pulled off instead of PTFO. I realized I'm not so good at steering with the chute, but if I got better at it, I'd be able to do some cooler stuff.

    How many RPG direct hits from above on the turret should the tank be able to take? Just wondering. I think I hit one four times and it didn't disable it or kill it or anything.

    There was one time where there was an enemy tank left on the bridge unattended, so I ran up to it and hopped in. Big mistake. There were three enemy huddled up on the other side of it with a repair torch surprise party for me. I got a good laugh out of it. Clever. I should have known better.

    I know I've said this a bunch of times, but I really like the map, except trying to get around B after the building falls. Hopefully you won't get stuck on so much stuff in the release version.
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  6. #31
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    Quote Originally Posted by Ragingclue View Post
    Yeah I think I spent more time last night trying to get ammo packs to "stick" than I did shooting at people. It's funny, I'd throw them down and then they would literally hop right up and jump off the building. Definitely some bugs to be worked out there. Either that, or there is an unusually steep learning curve for aiming and firing ammo packs.

    I need to stop watching so much battleloggers and YouTube videos of BF, because I find myself goofing around more than usual and seeing what kind of cool stuff can be pulled off instead of PTFO. I realized I'm not so good at steering with the chute, but if I got better at it, I'd be able to do some cooler stuff.

    How many RPG direct hits from above on the turret should the tank be able to take? Just wondering. I think I hit one four times and it didn't disable it or kill it or anything.

    I know I've said this a bunch of times, but I really like the map, except trying to get around B after the building falls. Hopefully you won't get stuck on so much stuff in the release version.
    Yeah those ammo packs are like tennis balls they go all over the place after you throw them. The chute is a pain in the ass to steer this time around not that it was easy to do it in BF3. The tank HP is so random because it only takes like one C4 hit to blow up and RPG's are unknown really. I also find myself exploring the map and finding good places to snipe. I get stuck on the island part of B all the time and I cant get out of the imaginary hole. I hope they fix that in the final version of it.
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  7. #32
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    Quote Originally Posted by comanche warior View Post
    Yeah those ammo packs are like tennis balls they go all over the place after you throw them. The chute is a pain in the ass to steer this time around not that it was easy to do it in BF3. The tank HP is so random because it only takes like one C4 hit to blow up and RPG's are unknown really. I also find myself exploring the map and finding good places to snipe. I get stuck on the island part of B all the time and I cant get out of the imaginary hole. I hope they fix that in the final version of it.
    You are not just singing Dixie Bro, the new ammo packs and health packs are made with rubber feet on the bottoms of those bags. The move and groove when u throw them. U gotta be real accurate if u are on a roof top. Ha.......

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