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GriffinSentinel
04-04-2014, 17:28
I know! It's like he finally decided to stop post whoring it up!

He'll never give that up. It's like a hobby or passion for him.

iamthesgt
04-04-2014, 17:50
He'll never give that up. It's like a hobby or passion for him.

Hmmmm....you used "passion" to refer to "whoring"....hmmmm

jxspyder
04-05-2014, 02:11
Finally got both the Militia and IMC achievements. Pain in the ass. Now back to playing for fun.

Sent from the muddy banks of the Wishkaw

RogueScot
04-05-2014, 10:39
I've got the Militia one, but not the IMC. I've decided I like killing Titans the best. They aren't little fuckers who can jump or shotty me in the back, or snipe me from a rooftop. :)

GriffinSentinel
04-05-2014, 13:14
I've got the Militia one, but not the IMC. I've decided I like killing Titans the best. They aren't little fuckers who can jump or shotty me in the back, or snipe me from a rooftop. :)

That's coming in the first DLC just to spite you. LOL

DevilMutt
04-05-2014, 20:08
Add me on xb1, usually play evenings est

sickpuppy79
04-05-2014, 20:18
Add me on xb1, usually play evenings est

Ok bro added

Stonezulla
04-06-2014, 13:59
Ok bro added

http://img.tapatalk.com/d/14/04/07/uduhe9as.jpg


Sent by facsimile transmission circa 1989.

Stonezulla
04-06-2014, 14:01
http://img.tapatalk.com/d/14/04/07/e8esyha3.jpg

Bobby Hill ladies...Bobby Hill.



Sent by facsimile transmission circa 1989.

DevilMutt
04-07-2014, 07:46
http://img.tapatalk.com/d/14/04/07/uduhe9as.jpg




OMG I want that freakin shirt!!!!!!!!!!

Stonezulla
04-10-2014, 07:50
http://m.joystiq.com/2014/04/10/titanfall-update-with-private-matches-arriving-later-today/?ncid=rss_truncated

Sorry I'm on tapatalk but update today. Gooser update as well as private matches.


Sent by facsimile transmission circa 1989.

A1000YrdStare03
04-10-2014, 08:13
Thank god!! I hit gen 5 next and wasn't looking forward to that challenge!!


Sent from my iPhone using Tapatalk

jxspyder
04-10-2014, 08:42
I see private achievement lobbies.....and thank god.

Can't wait to see what the rest are.

Sent from the muddy banks of the Wishkaw

TrillVilleN1
04-10-2014, 08:45
This game just keeps getting better.

HAVOK
04-10-2014, 08:54
Hmm I may have to get back into this one...

HAVOK
04-10-2014, 11:22
Nevermind. Private matches disables all progression and achievements. Weak...

KaNtSt0PMeH
04-10-2014, 11:32
Can't win em all...

Sent from my RM-860_nam_usa_100 using Tapatalk

NwG_SnakeEyes
04-10-2014, 11:39
Updates look good. I've been pacing on this game as to not get burnt out on it like the other FPS. Have fallen way behind the curve I haven't even made 2nd gen yet

GriffinSentinel
04-10-2014, 11:39
Here is the full details from Respawn on titanfall.com on what's coming.

Link: http://www.titanfall.com/news/titanfall-patch-update-two



Titanfall Patch Update

4/10/2014 Patch Update Details

NEW FEATURES (All Platforms)

Private Match (beta) - This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

• Private Match supports 2 to 12 players, with 1 to 6 players on each team.
• You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
• Choose any of the game's maps or modes (CTF, Pilot Hunter, etc.) to play in.
• Choose which team you're on.
• There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
• For this beta, there is no concept of a "lobby leader"; any player can change game options in the lobby or start/stop the match countdown.
• All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
• New options like round time, score limits, and much more will come in future updates.

Party Colors - Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they're up to, especially in the heat of combat.

Auto-Titan Color in Obituary - Your auto-titan's name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit - PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We've closed the exploit that they were using.

Menu Changes - "Play Multiplayer" is now the default (top) option on the private lobby menu, if you've completed both the IMC and Militia campaigns. It has also been renamed from "Play Classic", since the term "classic", which we used internally, proved to be confusing to some players.

Game Version on Main Menu - The main menu now displays the game's version in the bottom-left corner. Now you don't have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

NEW FEATURES (Xbox One)

Party App Shortcut in Menus - Added a shortcut on all menus that opens the Xbox One's "Party" app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press 'B' to close it when you're done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening "My games & apps", selecting Apps, scrolling a few screens over to the "Party" app, and opening it.)

GAME BALANCE CHANGES

The Gooser Challenge - Based on recent feedback from fans of the game, the Gen 5 challenge requirement 'Gooser', requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players' mastery of various skills, going beyond just 'time played'. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket 'Rapid Fire' Mod's mag size change – We upped the magazine size for the Quad Rocket's Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes – We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Defending a hardpoint now goes from 75 to 25

CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100

BUG FIXES (All Platforms)

• Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
• Fixed a rare bug with Pilot health pools that would make them virtually invincible.
• Fixed rare cases where Titans could be called in through solid geometry.
• Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
• Fixed a case where a Pilot could embark a Titan through walls.
• Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
• The Archer now locks onto the top of a heavy turret rather than the base of the turret.
• The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
• Fixed shadows incorrectly shimmering on a particular area of Lagoon.
• Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
• Fixed certain characters not rendering properly in French and other languages.
• Fixed an issue where "Initializing..." would be displayed if a server wasn't found.
• Fixed being unable to scroll to the top of the datacenter list after scrolling down.
• Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
• Grunts now show up on the minimap when they shoot.

BUG FIXES (PC)

• Fixed issues with Asian fonts.
• ‘-nojoy’ command-line parameter now disables gamepad input.
• All anti-aliasing modes should now properly be displayed in the video settings menu.
• Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
• Fixed a crash in the options menu when toggling between Low and Medium shadows.
• Mouse buttons can now be used for voice chat in lobbies.
• Titanfall will no longer override your Windows microphone volume setting when it is launched.
• Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
• Fixed crashes on machines with 32 or more cores.

BUG FIXES (Xbox One)

• Fixed a rare full-screen blue/red flash.
• Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
• Fixed a crash when saying "Xbox go back" on certain menus.

COMING SOON IN FUTURE UPDATE

A selection of improvements that will be released in an upcoming update:

• More Custom Loadout Slots with Custom Slots per Game Mode
• Ability to rename Custom Loadout Slots
• Last Game Summary shows the scoreboard from the previous match
• Additional customization options in Private Match
• Better 120hz monitor support
• Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons

• Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:
o Completed (in your previous match)
o Most progressed (in your previous match)
o Almost completed (overall)

• Scoreboard icons will reflect 3 new states:
o Player Evacuated
o Player Dead with Auto-Titan Still Alive
o Player Alive with Auto-Titan Still Alive

And more…stay tuned!

TrillVilleN1
04-10-2014, 12:42
I'm looking forward to these two:

• More Custom Loadout Slots with Custom Slots per Game Mode
• Ability to rename Custom Loadout Slots

DevilMutt
04-10-2014, 13:31
Im looking forward to being able to practice some parkour routes without having to do it in a full game.

GriffinSentinel
04-10-2014, 14:09
Im looking forward to being able to practice some parkour routes without having to do it in a full game.

That's when private matches will come in handy. Get 12 of us together and figure out tactics, routes and advantageous line of sight for pilot/titan weapons.

jxspyder
04-10-2014, 19:54
Im annoyed at the achievement restriction, but mostly because I dislike achievements you have no control over.

Sent from the muddy banks of the Wishkaw

KaNtSt0PMeH
04-10-2014, 20:46
I agree with Dave. The kill all pilots during exfil achievement sucks ass.

Sent from my RM-860_nam_usa_100 using Tapatalk

jxspyder
04-10-2014, 23:16
Finally regen'd. Gonna have to play with the shotty more this time round.

Sent from the muddy banks of the Wishkaw

RogueScot
04-11-2014, 06:23
Nevermind. Private matches disables all progression and achievements. Weak...

It just a beta. It will still be fun for us to get together and shoot each other and practice tactics. I think you can still get burn cards though. Or, just to better familiarize yourself with a map.

HAVOK
04-11-2014, 07:39
I agree with Dave. The kill all pilots during exfil achievement sucks ass.

Sent from my RM-860_nam_usa_100 using Tapatalk

I was so close to that one! Had them all and on the last one a blueberry started shooting at my target and got the kill shot, I got the assist. I was so pissed.

jxspyder
04-11-2014, 12:37
I was so close to that one! Had them all and on the last one a blueberry started shooting at my target and got the kill shot, I got the assist. I was so pissed.

Next time kill him faster.

Sent from the muddy banks of the Wishkaw

Bull3tBait
04-11-2014, 12:47
• Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.

I would have liked to see this one.


Sent from my Happier Place.

DevilMutt
04-16-2014, 06:46
It just a beta. It will still be fun for us to get together and shoot each other and practice tactics. I think you can still get burn cards though. Or, just to better familiarize yourself with a map.

Im up for that. Some maps I havnt played enough to find good parkour paths.

DevilMutt
04-16-2014, 06:51
Hey guys just thought I would pass this along. With the game being out and more people trying to rank up and prestige, more and more players are using different load outs. On Titians, one that’s become more popular is the Titan ability “Electric Smoke.” Well, if you have had problems dying from this or just from rodeoing a Titan period, I have a tip.
Once you jump on the Titan, the player inside will be made aware that you are on him (indicator pops up on his HUD). I have noticed that this indicator only pops up after you have opened the access port on the back of the Titan. Most players once they see the indicator will exit the Titan and try to kill you on its back. Before this happens plant two satchel charges on its back.

When you see the Titan stop, hear the hatch open, jump off and about 2 seconds later detonate the satchel charges. This will kill the pilot as he is getting out of the Titan. I have done this almost every time now once I figured it out. Then all you have to do is jump back on the Titan and destroy it. It will stay slouched over and inactive while your attacking it.

Would like to hear any of you guy's tips tricks or load-outs that you use. Enjoy!!!

<a href="https://www.youtube.com/watch?v=qy_cPrivOBw" target="_blank">
https://www.youtube.com/watch?v=qy_cPrivOBw (https://www.youtube.com/watch?v=qy_cPrivOBw)

Ragingclue
04-16-2014, 07:52
I like the electric smoke too but it doesn't kill quick enough IMO. I still carry it in my loadouts though. It's especially useful when I use the Stryder with dash core. Engage at mid range, pop smoke, dash back and to the side a bit to end up at longer range, but keep the chaingun trained straight and you'll keep nailing the other Titans as long as they don't move out of the way, and if they do move, you can "feel" them out with hitmarkers. Nobody can lock through the smoke either. It's amazing how often this works. And I LOVE dash core. You can really get around and cause some havoc with that chassis. It's by far my favorite so far. I thought the Ogre would be tougher than it is given how slow it is.

I enjoy jumping on the back of friendly Titans and acting as an auxiliary cannon. Pretty sure when I'm back there, enemies can't rodeo, but I'm not sure. I've been on the back of them and watched as they try to jump up on top over and over again, just bouncing off every time. It's funny. Seems like that would be a good strategy with comms.

Nobody EVER talks on PC. NEVER. It's so dumb. Everybody is so goddamn antisocial on this platform.

KaNtSt0PMeH
04-16-2014, 08:03
Electric Smoke is only useful for killing rodeoing pilots, for me anyways.

Sent from my RM-860_nam_usa_100 using Tapatalk

jxspyder
04-16-2014, 08:09
Electric Smoke is only useful for killing rodeoing pilots, for me anyways.

Sent from my RM-860_nam_usa_100 using Tapatalk

Same, but its far and away my preferred for that reason. I'll have to give riding a shot, because yes, it stops rodeo.

So far my preferred chassis is Atlas. Love damage core, good mix of armor and speed. Otherwise Stryder. Ogre just cant seem to cut it anymore, the little bitter of extra armor just isn't worth it.

Sent from the muddy banks of the Wishkaw

Ragingclue
04-16-2014, 08:19
Electric Smoke is only useful for killing rodeoing pilots, for me anyways.

Sent from my RM-860_nam_usa_100 using Tapatalk

Yeah it's useful for that. I still use it if I get a rider but if they're quick enough they can get the Stryder's structure down to 5%-ish even if I pop it right away. That's why I was saying I wish it worked better.

Using it as a smoke/lock screen is fun too. I figure if I'm going to carry it in the loadout so much and only get rodeo'd so often, I might as well figure out all the uses it has.

sickpuppy79
04-16-2014, 08:55
Also for the rodeo pilot if u get on put ur back to a wall pop smoke look straight up with back against wall with smoke n then the pesty pilot gets stuck n dies from smoke

Port66
04-16-2014, 09:10
I use the smoke for rodeo's but mainly for if I am out numbered 2-3 titans to just me, I can use the smoke to flank with a dash, I take out 1-2 of them usually. I got 3 or 4 in a row that way last night. I am liking the game, cant wait to unlock more.

Ragingclue
04-16-2014, 10:16
I use the smoke for rodeo's but mainly for if I am out numbered 2-3 titans to just me, I can use the smoke to flank with a dash, I take out 1-2 of them usually. I got 3 or 4 in a row that way last night. I am liking the game, cant wait to unlock more.

Yup exactly. The game got a lot better for me when I realized fighting toe to toe or head to head was only going to net so much. Using the smoke and dash core in the Stryder, you can really get around to avoid unfavorable situations and create favorable ones. On the flip side of the coin, people who use these tactics against me annoy me to no end. Using Regen on top of that seems to allow me to disengage and be all nice and healthy by the time I've dashed around to flank or whatever.

I'm not the best at this game and I'm sure there are loadout combinations that are more popular and maybe more effective, but this seems to be the sweet spot for me right meow.

HAVOK
04-16-2014, 10:36
http://img.tapatalk.com/d/14/04/17/ava5aqah.jpg

Port66
04-16-2014, 11:07
I have only bee playing since sunday so I havent unlocked much, I use the original titan you get and the regen and smoke. and 40mm sickpuppy advised me on has been killer

jxspyder
04-16-2014, 12:26
I have only bee playing since sunday so I havent unlocked much, I use the original titan you get and the regen and smoke. and 40mm sickpuppy advised me on has been killer

Bust through the campaign as fast as possible. Win/lose doesnt matter, but going through both sides gives you all three Chassis.

Sent from the muddy banks of the Wishkaw

Port66
04-16-2014, 12:43
yeah I just did the level with the drunk last night

A1000YrdStare03
04-16-2014, 16:47
Hey guys just thought I would pass this along. With the game being out and more people trying to rank up and prestige, more and more players are using different load outs. On Titians, one that’s become more popular is the Titan ability “Electric Smoke.” Well, if you have had problems dying from this or just from rodeoing a Titan period, I have a tip.
Once you jump on the Titan, the player inside will be made aware that you are on him (indicator pops up on his HUD). I have noticed that this indicator only pops up after you have opened the access port on the back of the Titan. Most players once they see the indicator will exit the Titan and try to kill you on its back. Before this happens plant two satchel charges on its back.

When you see the Titan stop, hear the hatch open, jump off and about 2 seconds later detonate the satchel charges. This will kill the pilot as he is getting out of the Titan. I have done this almost every time now once I figured it out. Then all you have to do is jump back on the Titan and destroy it. It will stay slouched over and inactive while your attacking it.

Would like to hear any of you guy's tips tricks or load-outs that you use. Enjoy!!!

<a href="https://www.youtube.com/watch?v=qy_cPrivOBw" target="_blank">
https://www.youtube.com/watch?v=qy_cPrivOBw (https://www.youtube.com/watch?v=qy_cPrivOBw)

That's a good tip for anyone on 3rd Gen because of the satchel charge challenge. Wish I figured this out then!! Lol!! I didn't have any trouble with satchel kills anyway!!


Sent from my iPhone using Tapatalk

MARDIGRA21
03-11-2015, 18:22
Titanfall season pass is free today and today only go get it for the new maps

Shadowdawn
03-11-2015, 22:24
And I just bought it two weeks ago :-(

Shadowdawn
03-11-2015, 22:24
The pass not the game lol

MARDIGRA21
03-11-2015, 22:32
Also free on PC

iamthesgt
03-12-2015, 07:01
Aww I got excited for another free game...

saviger
03-12-2015, 07:47
Titanfall season pass is free today and today only go get it for the new maps

Came in to say this. I hadn't bothered picking up the season pass or the DLC before this.

Ragingclue
03-20-2015, 09:02
Anybody going to be around on this game for PC this weekend? I was thinking of giving it another shot maybe.

MARDIGRA21
03-20-2015, 18:20
I have it bought it for 5 bucks on amazon when the season pass was free. I would play if anyone else would

Shadowdawn
03-20-2015, 20:04
I'm confused. You are all talking about the pc version not the one version correct?


Sent from my iPhone using Tapatalk

MARDIGRA21
03-20-2015, 20:05
Either one

iamthesgt
03-21-2015, 11:09
It's $16 now.

Bravofiveone
06-17-2015, 20:36
Titanfall is free with Gold on the XB1, so I decided to give it a try.


https://www.youtube.com/watch?v=PLHLwxTi26Y

warriortorch
06-17-2015, 22:00
It is a fun game. The DLCs aren't amazing but still lots of fun. More fun if you have friends to play with.


Sent from my iPhone using Tapatalk

Smitty
01-31-2016, 19:11
I still play this, I just run straight Attrition, but if anyone ever wants to join up, please let me know. I'd love to not be a lone wolf for once!!!