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  1. #1
    USMG [Retired Staff] Member

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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Here is a list of the changelog from todays patch... it unfucked the game a bit and adds HC kill confirmed... bonus!

    8 Dec 2012 – Xbox 360 Game Update Notes:

    New Features & Feature Improvements


    • Added support for the Kinect camera to Live Streaming.
    • Improved audio/rumble responsiveness when hitting enemies with gunfire.
    • Improved overall communication of Double XP when enabled.
    • AAR better communicates how much XP was earned in each match.
    • Added the ability to "View League Teams" from any player's Playercard.
    • Added the ability to “View Playercard” from League solo leaderboards.
    • Added a number of security system enhancements.
    • Added Hardcore Kill Confirmed playlist to the Hardcore category



    Issues Addressed


    • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
    • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
    • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
    • Added a fail-safe to prevent spawn trapping in CTF.
    • Increased sight checks on turrets to improve spawning algorithms.
    • Fixed a number of new UI error messages reported by users.
    • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
    • Improved overall Theater and Live Streaming stability.
    • Improved film rendering stability and made progression bar more accurate while rendering a film.
    • Addressed issues which prevented some master challenges from being completed.
    • Precision challenge “Wet Work” will now unlock with 10 kills.
    • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
    • Players that help with the “Synchronized Attack” challenge now get credit for it.
    • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
    • Emblem Editor no longer closes the current emblem when discarding changes.
    • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
    • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
    • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
    • Players can no longer get on top of the shrubs in Nuketown 2025.
    • Thermal vision overlay no longer appears using the VTOL glitch.
    • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
    • Counter UAV no longer remains for the rest of the game after a host migration.
    • Clan tag is no longer locked immediately after prestige.
    • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
    • Multi-team games no longer count as a tie if an entire team quits.
    • Fixed an area in Express where K9 Unit dogs could get stuck.
    • EMP grenades no longer affect the CODcaster HUD.
    • Party Privacy count no longer affects how many bots will spawn in Combat Training.
    • Shadows seen through sniper scopes now render more correctly.
    • Players can no longer stand on invisible collision in Carrier.
    • “Drop Shot” medal is no longer awarded after standing back up.
    • Players can now copy a custom class to the extra prestige slot.



    Gameplay Balancing

    The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

    Scorestreaks:

    • UAV: cost increased from 350 to 425.
    • Lightning Strike: added 750ms delay



    Equipment/Grenades:

    • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
    • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.



    SMGs:

    • All: increased hip fire recoil.
    • All: increased max hip fire spread from 4.75 to 5.
    • All: reduced bullet penetration.
    • MSMC: increased recoil slightly.
    • PDW-57: increased recoil slightly.


    Assault Rifles:

    • All: reduced idle sway for more reliable long-range aiming.
    • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
    • XM8 + Select Fire: increased recoil.
    • FAL OSW + Select Fire: increased recoil.
    • SWAT-556 + Select Fire: increased recoil.
    • MTAR: Made auto aim values consistent with all other assault rifles.


    Sniper Rifles:

    • All: increased hip fire spread.
    • All + Laser Sight: increased hip fire spread.
    • XPR-50: increased recoil slightly.


    Shotguns:

    • R870: reduced one-hit kill range by 45 inches.


    Pistols:

    • B23R: reduced headshot multiplier from 1.4 to 1.
    • KAP-40: reduced headshot multiplier from 1.4 to 1.


    [SIGPIC][/SIGPIC]

  2. #2
    USMG Member
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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Awesome info. About damn time


    Sent from the Batcave




  3. #3
    Global Moderator

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    Quick question....does this make the M8 assault rifle more, or less, useful? Because getting a kill with less than 2-3 bursts in core is damn near impossible, and getting a kill in Hardcore in under 2 is iffy as it is. Or...I simply some of the worst lag comp known to man.

  4. #4
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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Finally something other than CTF and TDM to play in hardcore! I would still like to see more game modes added though.
    [SIGPIC][/SIGPIC]

  5. #5
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    Re: BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    They should add domination game mode lol

    Sent from my HTC PH39100 using Tapatalk 2

  6. #6
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    Feeling like they dumbed down the smg. Oh we'll.

  7. #7
    USMG Member
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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Quote Originally Posted by jxspyder View Post
    Quick question....does this make the M8 assault rifle more, or less, useful? Because getting a kill with less than 2-3 bursts in core is damn near impossible, and getting a kill in Hardcore in under 2 is iffy as it is. Or...I simply some of the worst lag comp known to man.
    It gave less range to the M8.


    Sent from the Batcave




  8. #8
    USMG Member
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    Re: BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Down for some kc tonight...anyone else? Hit me up.
    [SIGPIC][/SIGPIC]
    "Fortuna Infortuna Forti Una"

  9. #9
    USMG Member
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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    I'm down, Jeff. Hit me up online


    Sent from the Batcave




  10. #10
    USMG Member
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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    I am up for it


    Tapatalk HD, high def ranting.

    God Bless The Cavalry!!!

  11. #11
    Mr. Asian Persuasion

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    I fucking love this game mode. I'm so glad they brought it back. Suck for those who like Free For All.
    "He who Wields the gun, Mercy"

    [SIGPIC][/SIGPIC]

  12. #12
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    I'll be on this mode 24/7 until they bring Domination over to the dark side. I'll be on after I do some schoolwork.

  13. #13
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    Re: BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    I heard today that the re-spawn timer is gone from HC TDM! Bout to find out. If it's true, I will be playing this a lot as well.:thumbup::thumbup:
    [SIGPIC][/SIGPIC]
    "Fortuna Infortuna Forti Una"

  14. #14
    USMG [Retired Staff] Member

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    I'll be on later today having some hckc fun and a break from my studying for finals....


    [SIGPIC][/SIGPIC]

  15. #15
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    Re: BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    It's TRUE!!!!! No more waiting to re-spawn in hard core team death match!!!!!!! Prob old news to a lot of you guys, but it's still pretty awesome.:thumbup::thumbup:
    [SIGPIC][/SIGPIC]
    "Fortuna Infortuna Forti Una"

  16. #16
    USMG Member
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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Quote Originally Posted by SAPPER USMG View Post
    It's TRUE!!!!! No more waiting to re-spawn in hard core team death match!!!!!!! Prob old news to a lot of you guys, but it's still pretty awesome.:thumbup::thumbup:
    Shit, I wish I could play today


    Sent from the Batcave




  17. #17
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    Re: BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    So I just loaded up Black Ops......where is this fabled new game mode?

    Sent from the muddy banks of the Wishkaw

  18. #18
    USMG Member
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    Re: BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Dave, if you mean kc, should be at the bottom of the four choices in hard core. Team death is the same choice as always but waiting to re-spawn is a thing of the past.
    [SIGPIC][/SIGPIC]
    "Fortuna Infortuna Forti Una"

  19. #19
    USMG [Retired Staff] Member

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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Had a blast today on HCKC! Amazing missed it so much lol!


    [SIGPIC][/SIGPIC]

  20. #20
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    Yeah in ctf if you attempt to spawn kill the enemies spawn on your side found that out hard way on hijacked today when the. Got my flag while I was spawn killin part of the team I'm gonna miss the spawn pownage I did in that variant haha only wish they delay response in hc kc and theatre is still fucked up takes forever to load video but oh we'll great info to know

  21. #21
    Global Moderator

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    Re: BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Quote Originally Posted by SAPPER USMG View Post
    Dave, if you mean kc, should be at the bottom of the four choices in hard core. Team death is the same choice as always but waiting to re-spawn is a thing of the past.
    Yeah, I was looking for a fifth gametype.

    Sent from the muddy banks of the Wishkaw

  22. #22


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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    HC KC? Really.........

  23. #23
    Mr. Asian Persuasion

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    Quote Originally Posted by SteelHavok View Post
    HC KC? Really.........
    Yup....now start playing. BOOM!
    "He who Wields the gun, Mercy"

    [SIGPIC][/SIGPIC]

  24. #24
    USMG Member
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    still has a ton of problems last night in HCKC would hit a guy with a full clip nothing then 1 shot I'm down, then the lobby would kick the whole group and put some of us on probation.

  25. #25


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    BLACK OPS 2 PATCH 12/8/12 Changelog adds KC HC.

    Quote Originally Posted by toby2533 View Post
    still has a ton of problems last night in HCKC would hit a guy with a full clip nothing then 1 shot I'm down, then the lobby would kick the whole group and put some of us on probation.
    Lmao "probation"....

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